3rd Party Models/Media Chat / engine too slow ?

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grinseengel
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Joined: 27th Jul 2015
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Posted: 15th Feb 2016 07:22
Create a rpg game with a large outdoor terrain . The frame rate , I think at about 35-40 . This is sufficient for a rpg and also runs quite well . If I now with the player standing on an empty area in my level and the camera moving fast , then I have the feeling that the engine does not come with the syscronisation afterwards . There appear blurry images . Is it because the the engine can not calculate fast enough ? Is there a way or trick the improvement ?
Belidos
3D Media Maker
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Posted: 15th Feb 2016 09:03 Edited at: 15th Feb 2016 09:35
If you're only getting 35fps on a blank level then that is not normal at all, even my lowest end machine (Q6600, 4gb memory, intel graphics) is getting high 80's on empty levels, my highest end machine (i7, 4gb 960, 16gb memory) gets an fps in the multiple hundreds on an empty level.

What are your specs? \are you trying to run other software at the same time?
i7, NV960 4GB, 16GB memory, 2x 4TB Hybrid.
i5 , AMD 6770 1GB, 8GB memory, 512GB Generic SATAIII + 2TB Seagate Baracuda SATAIII.
i3, Radeon integrated graphics, 4GB memory, 512gB Generic SATAII.
Q6600, Intel integrated graphics, 2GB memory, 180GB Generic SATAII.
smallg
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Joined: 8th Dec 2005
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Posted: 15th Feb 2016 09:57
That's motion blur, open tab tab settings and set it's intensity down to 0
life\'s one big game

windows vista ultimate

i5 @3.3ghz, 4gb ram, AMD R9 200 series , directx 11
Belidos
3D Media Maker
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Joined: 23rd Nov 2015
Playing: The Game
Posted: 15th Feb 2016 10:33 Edited at: 15th Feb 2016 10:33
Quote: "That's motion blur, open tab tab settings and set it's intensity down to 0"


Would that be what's causing the low FPS? That still seems a very low FPS for an empty level, even with motion blur on.
i7, NV960 4GB, 16GB memory, 2x 4TB Hybrid.
i5 , AMD 6770 1GB, 8GB memory, 512GB Generic SATAIII + 2TB Seagate Baracuda SATAIII.
i3, Radeon integrated graphics, 4GB memory, 512gB Generic SATAII.
Q6600, Intel integrated graphics, 2GB memory, 180GB Generic SATAII.
smallg
Community Leader
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Joined: 8th Dec 2005
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Posted: 15th Feb 2016 15:19
From my understanding he is talking about his finished RPG game is running at 35fps, not a blank map
life\'s one big game

windows vista ultimate

i5 @3.3ghz, 4gb ram, AMD R9 200 series , directx 11
Belidos
3D Media Maker
8
Years of Service
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Joined: 23rd Nov 2015
Playing: The Game
Posted: 15th Feb 2016 15:35
Quote: "From my understanding he is talking about his finished RPG game is running at 35fps, not a blank map "


Reads as empty to me
i7, NV960 4GB, 16GB memory, 2x 4TB Hybrid.
i5 , AMD 6770 1GB, 8GB memory, 512GB Generic SATAIII + 2TB Seagate Baracuda SATAIII.
i3, Radeon integrated graphics, 4GB memory, 512gB Generic SATAII.
Q6600, Intel integrated graphics, 2GB memory, 180GB Generic SATAII.
grinseengel
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Joined: 27th Jul 2015
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Posted: 15th Feb 2016 15:42
Ok , then I have probably not made ​​myself clear . It is already at a level with many objects .

Prima many thanks . It was on the bloom - effect . Now you will not get seasick .
smallg
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Posted: 15th Feb 2016 18:42
just incase you're wondering in future, setting bloom to 0 turns off all the sliders in the box (bloom, motion blur, depth of field and vignette), which is why it solved your issue but turning off motion blur alone would be enough and allow you to use the others if you still wished to
life\'s one big game

windows vista ultimate

i5 @3.3ghz, 4gb ram, AMD R9 200 series , directx 11
Belidos
3D Media Maker
8
Years of Service
User Offline
Joined: 23rd Nov 2015
Playing: The Game
Posted: 15th Feb 2016 20:07
Quote: "Ok , then I have probably not made ​​myself clear"


Nah, probably me just not reading it right, my bad, I hope the bloom setting helps you out.
i7, NV960 4GB, 16GB memory, 2x 4TB Hybrid.
i5 , AMD 6770 1GB, 8GB memory, 512GB Generic SATAIII + 2TB Seagate Baracuda SATAIII.
i3, Radeon integrated graphics, 4GB memory, 512gB Generic SATAII.
Q6600, Intel integrated graphics, 2GB memory, 180GB Generic SATAII.

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