Product Chat / Sci-Fi DLC rock wall climbable

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display mode error
8
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Joined: 25th Nov 2015
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Posted: 14th Feb 2016 22:27
I am using the rock wall in the new dlc pack as a map border/obstacle to keep the player inside the maps playable area, unfortunately because of it's shape and collision physics the player is able to jump and 'climb' the wall, which obviously is game breaking. I was wondering if this issue will be fixed to prevent a player from getting over the rock wall or there is a work around I can do myself. I know I can edit player properties to change jump height and climb angle etc, but It would be detriment to my level design to restrict player movement in this way.
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Belidos
3D Media Maker
9
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Joined: 23rd Nov 2015
Playing: The Game
Posted: 14th Feb 2016 22:32
Open the FPE file in notepad and find the collision line, then change the number in it to give it box collision instead (I forget the number right now).
Belidos
3D Media Maker
9
Years of Service
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Joined: 23rd Nov 2015
Playing: The Game
Posted: 14th Feb 2016 22:34
// collisionmode
// 0 ; default Box ( )
// 1 ; polygon shape
// 2 ; sphere??legacy
// 3 ; cylinder??legacy
// 9 ; convex hull reduction
// 11 ; no physics
// 12 ; no physics but can still be shot with intersectall check
// 21 ; player repell feature (for characters and other beasts/zombies)
// 40 ; collision boxes
// 41-49 ;reserved (collision poly list, sphere list,cylinder list)
// 50 // 51 // 52-59 // 1000-2000 ;only one limb has collision Box (1000=limb zero)
// 2000-3000 ;only one limb has collision polygons (2000=limb zero)
display mode error
8
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Joined: 25th Nov 2015
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Posted: 14th Feb 2016 22:39
Thank you, knowing those numbers are helpful. Where did you get that information from btw, so I can look it up myself for future reference?
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HarryWever
3D Media Maker
14
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Joined: 14th Jan 2010
Location: below Sea level
Posted: 14th Feb 2016 22:40
There is also a script attached to a triggerzone.
made By cybernescence.






Harry
Harry
When nothing goes right, go left
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display mode error
8
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Joined: 25th Nov 2015
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Posted: 14th Feb 2016 22:40
Never mind I just noticed Pirate Mykes post. How dense of me. Cheers!
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display mode error
8
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Joined: 25th Nov 2015
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Posted: 14th Feb 2016 22:49
Quote: "There is also a script attached to a triggerzone.
made By cybernescence."


Thanks, but I just changed the number in the FPE file. Simple change. I don't know why it's not set to 0 as default. Oversight perhaps?
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Defy
17
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Joined: 20th Aug 2007
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Posted: 15th Feb 2016 06:10
Nice work people, great to see people working together
MOS Technology 6510, VIC-II, SID 6581
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