Had a look around, and reading what I can. However I hope people/users/members/staff etc don't mind me asking a few questions.
Also sorry if these have been asked, if someone would care to provide links, videos on any of the such questions/topics I would love to hear back
* Is the script bank in the current version updated with new scripts, the community and TGC have created over the past year or so?
If so, what has been added? I am guessing a inventory system is in place all ready etc.
* When talking floors and walls, is this still based on the entity system? and do we need to use snap?
Also say if I import a large flat low poly floor, will the texture be stretched badly using 2048x2048? and has users found textures this size to be drawing on fps?
And is there a better way than saying joining 100x100 flats to make a area 4000x4000 lets say?
* Is the waypoint feature improved/fixed? or is this been discarded for LUA scripting? and is this in the engine?
or would someone care to link to an official way to be able to do this?
* I remember years ago there was a demo or talk about lip sync, or lip movement for interaction?
Is this now available with the current AI models (with faces of course) or can someone link me to any official info on how to go about this in GG?
* Can textures in the editor be changed on the fly in the engine? I can not work this out?
Or do we need to manually change textures in the folder structure? If so, why is there only 4 options? if I would require a 5th, what is the official options available?
**Updated - for example I use a Dirt texture in the texture #1 slot and so on (using the x4 texture slots via the folder structure), How would one go about adding a 5th texture in the folder structure?
* I see lots of talk about save/load? is this in game after a standalone has been compiled and is not available?
* Last question I remember from almost 1.5yrs ago, if too many Markers were used (and waypoints), the AI would freak out? Does this still occur?
*oh last question (updated)
Was or is there a update/fix to stop players walking up steep inclines? or do we need to fall back to classic days and use invisible walls?
I was just playing a Test map and had a lovely time avoiding the AI lol, screen shot attached.
Also, on the Feature vote page, am I right that only 2 features have been completed? (in green) and one being worked on currently?
since I voted over a year ago? Am I reading that right... ??
Thanks for peoples time.
Defy
MOS Technology 6510, VIC-II, SID 6581