Scripts / Collision and carrying objects

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perelect
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Joined: 27th Mar 2015
Location: Australia
Posted: 11th Feb 2016 14:42
Q. Is there any way to have an object that the player is carrying have its collision On so it will be obstructed by other entity's, while the player is carrying it?

I have tried every way I can think of, but I still cannot find a solution.

In the attached screen shot I want the desk to collide with the building so the player cannot enter the room.

Cheers
Desktop: Intel(R) Core(TM) i7-4790 CPU @ 3.60GHz (8 CPUs), ~3.6GHz, Windows 8.1 64-bit, 16 GB Ram, NVIDIA GeForce GTX 750 Ti, Display Memory: 4018 MB. Resolution 1360x768, Passmark 3528.
Laptop: Pavilion dv6 Notebook, Intel(R) Core(TM) i5-2410M CPU @ 2.30 GHz, Win 7 64 bit, 16 GB Ram, Radeon (TM) HD 6490M, 2336 MB Memory. Resolution 1366x768, Intel(R) HD Graphics 3000. (WEI 5.8)

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Pirate Myke
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Joined: 31st May 2010
Location: El Dorado, California
Posted: 11th Feb 2016 14:45
I would say use an invisible block that is dynamic and set a script up to keep the collision on till you need it off, Maybe by distance or some collection of a variable.
Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz, 2400 Mhz, 4 Core(s), 4 Logical Processor(s), 8gb RAM, Nvidia gtx660, Windows 7 Pro 64bit, Screen resolution 1680 x 1050.

perelect
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Joined: 27th Mar 2015
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Posted: 11th Feb 2016 15:06
Thanks Myke,

I think you are talking about a barrier between the desk and the building ?
if so it the same problem, as the desk has it's collision off so you can carry it, so it still goes through a barrier.
If I turn the desk's collision On while carrying the desk, it still acts as collision is off.

Cheers
Desktop: Intel(R) Core(TM) i7-4790 CPU @ 3.60GHz (8 CPUs), ~3.6GHz, Windows 8.1 64-bit, 16 GB Ram, NVIDIA GeForce GTX 750 Ti, Display Memory: 4018 MB. Resolution 1360x768, Passmark 3528.
Laptop: Pavilion dv6 Notebook, Intel(R) Core(TM) i5-2410M CPU @ 2.30 GHz, Win 7 64 bit, 16 GB Ram, Radeon (TM) HD 6490M, 2336 MB Memory. Resolution 1366x768, Intel(R) HD Graphics 3000. (WEI 5.8)
Pirate Myke
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Posted: 11th Feb 2016 17:19
Yes, but you (he player) would not, and if you move the blocker away from the door to compensate for the desk depths, then I think you could create the illusion until this gets worked on more.
Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz, 2400 Mhz, 4 Core(s), 4 Logical Processor(s), 8gb RAM, Nvidia gtx660, Windows 7 Pro 64bit, Screen resolution 1680 x 1050.

smallg
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Posted: 11th Feb 2016 17:21
this 1 does as it uses the MoveForward()
it's not as smooth as using setposition though.
life\'s one big game

windows vista ultimate

i5 @3.3ghz, 4gb ram, AMD R9 200 series , directx 11

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perelect
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Joined: 27th Mar 2015
Location: Australia
Posted: 11th Feb 2016 17:40
Yes, That should work, Thanks Mkye, Nice workaround.

I been wondering if there is an fpe command that could help here, I have tried all the different collisionmodes that I know of, besides the ones for trees, as I don't understand them yet.

I need physics on so items will drop when I let go of them and collision on for other objects.

But ill use your workaround for now.

Cheers
Desktop: Intel(R) Core(TM) i7-4790 CPU @ 3.60GHz (8 CPUs), ~3.6GHz, Windows 8.1 64-bit, 16 GB Ram, NVIDIA GeForce GTX 750 Ti, Display Memory: 4018 MB. Resolution 1360x768, Passmark 3528.
Laptop: Pavilion dv6 Notebook, Intel(R) Core(TM) i5-2410M CPU @ 2.30 GHz, Win 7 64 bit, 16 GB Ram, Radeon (TM) HD 6490M, 2336 MB Memory. Resolution 1366x768, Intel(R) HD Graphics 3000. (WEI 5.8)
perelect
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Joined: 27th Mar 2015
Location: Australia
Posted: 11th Feb 2016 17:50
Thanks smallg
Ill try this out and see how it goes.
I have been using setposition to maintain the desired height and rotation for other objects.

Cheers
Desktop: Intel(R) Core(TM) i7-4790 CPU @ 3.60GHz (8 CPUs), ~3.6GHz, Windows 8.1 64-bit, 16 GB Ram, NVIDIA GeForce GTX 750 Ti, Display Memory: 4018 MB. Resolution 1360x768, Passmark 3528.
Laptop: Pavilion dv6 Notebook, Intel(R) Core(TM) i5-2410M CPU @ 2.30 GHz, Win 7 64 bit, 16 GB Ram, Radeon (TM) HD 6490M, 2336 MB Memory. Resolution 1366x768, Intel(R) HD Graphics 3000. (WEI 5.8)

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