Let me think about this. Don't recall doing much scripting in reloaded.
Smallg, if you could be so kind as to point me to that thread, Then I will check my media,scripts, and map around that date, as I throw nothing away, and see if I can find it.
Thanks
Wondering if we could use the sprite commands for this. There is a lot of freedom from them. the radar script can track AI, so maybe we can track the players position and then have the sprite follow that position a foot and a half in front of the player.
Probably would work better for third person view, as the accuracy would be less needed, then from the weapons HUD for the arms.
The advantage of the weapons HUD would be the use of the FIRESPOT bone, which we could attach things to.
Would this flame or whatever is used need to be fired like the wizards fireball, of just swirl around the player.
Let me look thru one of ErrantAI's gunspecs and see what new goodies are in them.
Let me think on this, as I am dog tired from working today.
Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz, 2400 Mhz, 4 Core(s), 4 Logical Processor(s), 8gb RAM, Nvidia gtx660, Windows 7 Pro 64bit, Screen resolution 1680 x 1050.