3rd Party Models/Media Chat / Pirate Myke Modular SciFi WIP

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Pirate Myke
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Posted: 9th Feb 2016 15:26
Hello all.

It has been ages since I put something up on the store.
So here is a modular SciFi pack I am putting together. Lot of work to go yet.
All textures done in Quixel Suits 2 and then lights and shadows are baked into the textures for use in Game Guru.

This is real time lighting and no lights used in the map. Illumination texture doing the work.
Nice thing about no lights is, you can crank up the bloom and not have anything with a light by it get washed out.

Settings in attached below.



Comments welcome.


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HarryWever
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Posted: 9th Feb 2016 15:35
Really cool myke... looking good.
And nice to see you on the moddeling part again..

Harry
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Pirate Myke
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Posted: 9th Feb 2016 15:39
Thank you.

Yes, finally getting my schedule down and have more knowledgeable users that are answering questions.

So I am getting a handle on my time again.
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teamhalo
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Posted: 9th Feb 2016 16:10
Great to see this from you - looking really good Myke
grobyken
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Posted: 9th Feb 2016 16:35
Very nice
Bolt Action Gaming
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Posted: 9th Feb 2016 17:32
I like your doors, shapes and corridor designs. The browns are well toned and look good and the illumination maps are great, I'm surprised it looks that good without interior lighting!

My very humble opinion it's a great set - you might want to play with your red/yellow/blue tones though; they seem a bit out of place compared to the rest of the palette.

Good luck either way and thanks for the great offering once again
Pirate Myke
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Posted: 9th Feb 2016 18:15
Thank you for the comments.

Colors will probably change a few times, as I get these all assembled. Trying to make it look well abandoned and a lot of grunge over the colors. I will switch out the colors, and I will probably boost the lights in the model program just to bring out a bit more of the low light details and re baked the texture maps. There are some light misalignment's I can see from where they were placed in the model program.

Baking your textures in the model program can achieve the same results as baked lighting in GameGuru, but I get a little bit more control, and the LOD's will still work properly.

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Tarkus1971
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Posted: 9th Feb 2016 20:47
This is super impressive myke, brilliant textures. Cant wait for this pack.
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Belidos
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Posted: 9th Feb 2016 21:54
Nice work myke, looking forward to seeing the finished models.
rolfy
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Posted: 9th Feb 2016 22:53 Edited at: 9th Feb 2016 23:00
Nice work, you know I love using baked shadows, are you baking the shadows right into textures? There is a way to use unbaked textures and use the normal map for baked shadows overlays which retains texture resolution, this means textures can be reused and edited/changed without having to rebake.. I could send you a couple of samples of this if your interested.

The only drawback might be that you lose specular highlights for shiny metals so it might not suit you right now.
Pirate Myke
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Posted: 9th Feb 2016 23:00
Thank you all for the kind words.

@Rolfy:
Yes I am baking lights and shadows into the textures of the diffused.

Definitely interested in the samples you have to show. Keeping the light usage down in GameGuru and not having to rely on the baked lighting there. I believe I think I can get the look I am after. Now if I could kill or control that sun.
Thank you.
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rolfy
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Posted: 9th Feb 2016 23:38 Edited at: 9th Feb 2016 23:51
If you send me a sample of one of your modular entity's I could use that so you see exactly what is going on, I was thinking of doing something similar for sci fi myself with rotating siren lights etc in corridors but quite happy to throw it your way if you like. Using this method diffuse texture resolution is retained and the animated atlas shadow overlays don't require large resolutions so it looks very good.

I will be out for a few but will send you a sample of one of mine when I get back home tonight.

I usually surround everything with a scaled up building or whatever to remove sunlight. A simple box model does the trick.

Just an interesting aside but I have combined these with lightmapped entity's where the pre- baked models are unaffected and it was fairly successful so if these are for store then can be used with other models by users without conflicts.
synchromesh
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Posted: 10th Feb 2016 01:16
Incredible !!
Even without any music for the mood its oozing with atmosphere ....

Great work Myke !!
The only person ever to get all his work done by "Friday" was Robinson Crusoe..
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Pirate Myke
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Posted: 10th Feb 2016 01:37
Thank you.


@ Rolfy:
Quote: "I usually surround everything with a scaled up building or whatever to remove sunlight. A simple box model does the trick."


I do this quite often. Works pretty good, usually need to tone down the spec in the terrain. some of them are pretty glossy looking.
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Gtox
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Posted: 10th Feb 2016 09:27
Really good work, Pirate Myke!

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