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grinseengel
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Posted: 9th Feb 2016 09:29 Edited at: 9th Feb 2016 09:31
I tried to give the player a different sound run for. However, mine is not yet succeeded. Is that possible, or to time still hardcoded? One problem I have when the player is running. The sound often breaks off.
Belidos
3D Media Maker
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Posted: 9th Feb 2016 09:56
Footsteps work off of a set of different material sounds, ie footsteps on wood, meta, grass etc. These are specified in the FPE files of an entity, so for example if you have a wooden floor model, in the FPE you set the footsteps to wood and when you walk on that entity in the game it plays the wood footstep sound, and so on.

I'm not sure you can change them to custom sounds unless you replace and rename the original sound files.

At the moment it's hard coded, but what I would like to see in the future is a system similar to skiyboxes, grasses and terrains where you can switch between different sets in the test game properties.
grinseengel
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Posted: 9th Feb 2016 10:24
Ok, I'll try it.

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