Virtual Reality / Building VR (IN VR!) with UE4

Author
Message
Jerry Tremble
GameGuru TGC Backer
11
Years of Service
User Offline
Joined: 5th Nov 2012
Location: Sonoran Desert
Posted: 5th Feb 2016 00:30 Edited at: 5th Feb 2016 00:31
This just came out today, should we expect to be able to do this in GG within the next year or two?

https://www.youtube.com/watch?v=JKO9fEjNiio
MAME Cab PC: i7 4770@3.4Ghz (passmark 9945), 12GB RAM, Win 10/64, GeForce GTX645 (passmark 1898); Shiny new laptop: i7 4800MQ@2.7Ghz (passmark 8586), 16GB RAM, Win 10/64, GeForce GTX870M (passmark 3598); Old laptop: i5@2.3Ghz, 8GB RAM, Win 7/64, Intel 3000 graphics
PM
smallg
Community Leader
18
Years of Service
User Offline
Joined: 8th Dec 2005
Location:
Posted: 5th Feb 2016 10:06
Cool idea but its not practical, much easier to just use the mouse.
Keep VR for the actual gameplay please
life\'s one big game

windows vista ultimate

i5 @3.3ghz, 4gb ram, AMD R9 200 series , directx 11
snowdog
18
Years of Service
User Offline
Joined: 12th Sep 2005
Location: London
Posted: 23rd Feb 2016 23:11
I disagree. It's VERY practical. Saves you from putting on and taking off your HMD every time you want to test any changes or additions you've made. I'm hoping that this is going to be a game engine standard so that we see it being possible in Unity, CryEngine/Lumberyard and GameGuru too.
"This you have to understand. There's only one way to hurt a man who's lost everything. Give him back something broken."



Thomas Covenant, Unbeliever
PM

Login to post a reply

Server time is: 2024-04-21 07:03:14
Your offset time is: 2024-04-21 07:03:14