if you aren't going to be using that sprite again use DeleteSprite()
but more likely you will be as it's an inventory so as myke said, follow the radar example and use SetSpritePosition()
it's % based of the screen so 200,200 is way off the screen.
life\'s one big game
windows vista ultimate
i5 @3.3ghz, 4gb ram, AMD R9 200 series , directx 11