Product Chat / I have some Game guru questions

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ScottWolfe
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Posted: 3rd Feb 2016 23:34
This is my first time here. I have been a member of TGC for a lot of years but had to re-register. Couldn't log in to the new site due to an old out of date email address. I am going to make the switch to AGK and game guru from DBP and FPSC. I just want to know if this has some things such as

is there an inventory system?
is there a character creation system?
can parties be created?
is there a money system?
can vehicles be made to move?
is there any kind of a flight system?

What is everyone using to create assets these days? I can't seem to get a handle on Blender. There is no support for milkshape anymore. I bought an old version of lightwave from Ebay Version 5.6 brand new in the box for 80 bucks. I was not sure if it was legal. I have a lot of experience with that version from years ago when my folks had a video business. I played around with it a lot. Even though it is that old I think it is great for making game assets. I contacted Newtek and it was a good legal version and they got me registered as the owner of Lightwave 5.6 which means I can upgrade to a more modern version if I want and when I can afford to.
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Teabone
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Posted: 4th Feb 2016 01:52 Edited at: 4th Feb 2016 01:53
Mostly everything listed can be down with scripting. However the Character Creator is build-in. Though im unsure if it can be used to design the player at present.

Cash system is actually very easy to make in LUA scripting. There might actually be some free examples already on the forums in the Scripting section.
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Jerry Tremble
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Posted: 4th Feb 2016 03:38 Edited at: 4th Feb 2016 03:39
Quote: "What is everyone using to create assets these days? I can't seem to get a handle on Blender. There is no support for milkshape anymore."


Most use Blender. unfamilia has a great series of tutorials to get you started and help you understand the vicious interface!

https://forum.game-guru.com/thread/208184

There are also a gazillion other tutorials on YouTube to further your knowledge.

Many others use 3DS Max, which is rather pricey. There are a host of others out there. If you happen to own Milkshape, there is nothing wrong with that even if it is no longer supported (I just thought the guy was on vacation all the time, he obviously did very well with it!). Anyway, it still exports directx files. Truespace is also floating around out there, and it is free. Others use Wings3D, but I can't speak for it as I've never used it. Fragmotion is free as long as it doesn't offend you to type in the Lord's Prayer every week, lol. So many others but I can't think of them right now!
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LeeBamber
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Posted: 5th Feb 2016 14:05
For a simple vehicle, check out Ravey's latest experiment in out of the box thinking: https://www.youtube.com/watch?v=CC50B4jaP4Y
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Crazy Programmer
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Posted: 5th Feb 2016 14:22
Quote: "Mostly everything listed can be down with scripting."

Are there any tutorials on where to get started with scripting? How scripts are implemented to the editor. I have searched the forums with keywords I can think of and drawing a blank.

I have just bought GameGuru and cant seem to find anywhere in the editor to add scripts and what is needed to start writing.
Belidos
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Posted: 5th Feb 2016 14:31
In the script forum right at the top is a sticky thread with a basic guide and list of commands.
Crazy Programmer
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Posted: 5th Feb 2016 17:02
Quote: "right at the top is a sticky thread with a basic guide"

Thanks that provided the structure which is very important but did not explain how to implement the scripts into the editor. I watched a youtube video showing the process and its under the Entities property AI System.

Looking around never used Lua before. Am I really going to have to spend the time downloading Visual Studios to compile Lua and build the Lua exe to write lua scripts. This seems like a huge hassle and would rather not deal with it. I googled Lua Windows Installer and found. https://code.google.com/archive/p/luaforwindows/downloads. The Author has not zipped it so my computer is throwing flags when trying to download .exe files and would rather not shut down the firewall to do so.

Does anyone have an easy way around this? Am I missing something?

Sorry for the dumb question, I have been trying to work around this all morning and figure I would get a faster answer on where to start on the forums.

Belidos
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Posted: 5th Feb 2016 17:22 Edited at: 5th Feb 2016 17:26
You don't need anything to write a LUA script. You can do it all in notepad.

You have by default some basic LUA scripts that can do various things in gameguru. In the script forum there are multiple threads with custom scripts that can do all sorts of weird and wonderful stuff. Especially noteworthy is small's thread which has dozens of useful scripts totally free, and If I remember right smallg tends to mark up most of his LUA code so you can look under the hood and see what does what.
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Posted: 5th Feb 2016 17:36
Thanks very much for the info. Although I am fairly confident in my ability to write scripts. It is always nice to have examples before I get started.
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Teabone
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Posted: 5th Feb 2016 18:47
One thing that can be quite confusing when referencing existing scripts in GG, is that some of them reference commands and actions that are hardcoded.

Though some people have done some amazing work with LUA in GG. I'd highly suggest using the Script part of the forums and posting questions there. You'll get much better response from our LUA gurus
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KeithC
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Posted: 5th Feb 2016 18:56
I don't know if it's been mentioned; but there is also this LUA Guide for GG on Steam: http://steamcommunity.com/sharedfiles/filedetails/?id=398177770
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Belidos
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Posted: 5th Feb 2016 19:24 Edited at: 5th Feb 2016 19:28
Quote: "I don't know if it's been mentioned; but there is also this LUA Guide for GG on Steam: http://steamcommunity.com/sharedfiles/filedetails/?id=398177770"


that's the same as the one on here that I mentioned earlier

Edit: Oh wait no it's not, that one's got a lot more detail in it, hadn't seen that one before, nice catch The Next
3com
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Posted: 5th Feb 2016 19:41
Quote: " nice catch The Next"

That's very good. except that he is not The Next.

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Posted: 6th Feb 2016 19:15
Quote: "I don't know if it's been mentioned; but there is also this LUA Guide for GG on Steam: "

Thanks Keith!!! That's what I needed
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GoDevils
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Posted: 10th Feb 2016 18:59
Quote: "can vehicles be made to move?
is there any kind of a flight system?"


As noted above, the answers to these questions is LUA scripting.

In about a month I hope to release a script which is designed to make objects (vehicles) move through a programmable set of steps from one location to another. Also be able to turn left or right, pause and move again, and even reset itself so the movement sequence can be automatically repeated.

You will not need to write the movement code, but at the beginning of the LUA script you will be able to add specific X/Z location parameters and command codes that will allow the object to move through up to 20 steps, with each step allowing for movement, turning, and pausing for a specific period of time.

I wrote this about a year ago for a large urban area scene I've been creating, and it works well. I currently have over a dozen vehicles automatically moving through the environment. Each uses the same base script, only the parameters (and script name) are changed for each vehicle.

I posted a video of the action on the forum some time ago, called Welcome to Mill Town.

Good Scripting
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