Quote: "p.s blender is outdated , people refuse to accept the fact and no evidence of pixar using blender for their animations/movies."
They use RenderMan mainly, but they also use Blender, they actually collaborated with the Blender community and produced a bridge called RenderMan4Blender so they could use both, I know, I spent time in Pixars animation studios some years back helping them with the transition from film to digital when I was working for Kodak (oddly enough that was a long time before I even wanted to start 3d modelling, must have been fate lol).
Blender is also used by NASA along with Blender4Web to produce their publicly available models.
It was also used in Spider Man 2, where it was primarily used to create animatics and pre-visualizations for the storyboard department.
"As an animatic artist working in the storyboard department of Spider-Man 2, I used Blender's 3D modeling and character animation tools to enhance the storyboards, re-creating sets and props, and putting into motion action and camera moves in 3D space to help make Sam Raimi's vision as clear to other departments as possible. – Anthony Zierhut, Animatic Artist, Los Angeles."
The History Channel and Nat Geo, both use Blender, about 20% of the animations in "Modern Marvels" and some of the models in Walking with Dinosaurs were made in Blender.
It's also been used in many commercials, for companies like; Coca Cola, Unilever, Rosinka, Compass Bank, BMW, Hugo Boss, Heinekin, and many more.
Special effects for episode 6 of Red Dwarf season X were confirmed being created using Blender by half of Gecko Animation, Ben Simonds. The company responsible for the special effects, Gecko Animation, uses Blender for multiple projects, including Red Dwarf. The episode screened in 2012.
Oh yeah and Gecko Animation, one of the largest special effects and animation studios for television in the world use Blender.