Sorry for my question´s, but it´s my first Entity. I don´t have a _D.dds File. I have a "Fenster 2.dds, Fenster 2.fpe, Fenster 2.x"
xof 0303txt 0032
// SketchUp 6 -> DirectX (c)2008 edecadoudal, supports: faces, normals and textures
Material Default_Material{
1.0;1.0;1.0;1.0;;
3.2;
0.000000;0.000000;0.000000;;
0.000000;0.000000;0.000000;;
}
Material Material2{
0.3686274509803922;0.3568627450980392;0.32941176470588235;1.0;;
3.2;
0.000000;0.000000;0.000000;;
0.000000;0.000000;0.000000;;
TextureFilename { "Fenster 2.dds"; }
}
Mesh mesh_0{
48;
-1.9685;0.0000;47.2441;,
-1.9685;0.0000;47.2441;,
-0.0000;0.0000;0.0000;,
-0.0000;0.0000;0.0000;,
-1.9685;0.0000;0.0000;,
-1.9685;0.0000;0.0000;,
-0.0000;0.0000;47.2441;,
-0.0000;0.0000;47.2441;,
-0.0000;47.2441;47.2441;,
-0.0000;47.2441;47.2441;,
-1.9685;47.2441;0.0000;,
-1.9685;47.2441;0.0000;,
-0.0000;47.2441;0.0000;,
-0.0000;47.2441;0.0000;,
-1.9685;47.2441;47.2441;,
-1.9685;47.2441;47.2441;,
-1.9685;0.0000;47.2441;,
-1.9685;0.0000;47.2441;,
-0.0000;47.2441;47.2441;,
-0.0000;47.2441;47.2441;,
-0.0000;0.0000;47.2441;,
-0.0000;0.0000;47.2441;,
-1.9685;47.2441;47.2441;,
-1.9685;47.2441;47.2441;,
-1.9685;47.2441;0.0000;,
-1.9685;47.2441;0.0000;,
-0.0000;0.0000;0.0000;,
-0.0000;0.0000;0.0000;,
-0.0000;47.2441;0.0000;,
-0.0000;47.2441;0.0000;,
-1.9685;0.0000;0.0000;,
-1.9685;0.0000;0.0000;,
-0.0000;47.2441;47.2441;,
-0.0000;47.2441;47.2441;,
-0.0000;0.0000;0.0000;,
-0.0000;0.0000;0.0000;,
-0.0000;0.0000;47.2441;,
-0.0000;0.0000;47.2441;,
-0.0000;47.2441;0.0000;,
-0.0000;47.2441;0.0000;,
-1.9685;47.2441;0.0000;,
-1.9685;47.2441;0.0000;,
-1.9685;0.0000;47.2441;,
-1.9685;0.0000;47.2441;,
-1.9685;0.0000;0.0000;,
-1.9685;0.0000;0.0000;,
-1.9685;47.2441;47.2441;,
-1.9685;47.2441;47.2441;;
24;
3;4,2,0,
3;1,3,5,
3;6,0,2,
3;3,1,7,
3;12,10,8,
3;9,11,13,
3;14,8,10,
3;11,9,15,
3;20,18,16,
3;17,19,21,
3;22,16,18,
3;19,17,23,
3;28,26,24,
3;25,27,29,
3;30,24,26,
3;27,25,31,
3;36,34,32,
3;33,35,37,
3;38,32,34,
3;35,33,39,
3;44,42,40,
3;41,43,45,
3;46,40,42,
3;43,41,47;;
MeshMaterialList {
2;
24;
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
1,
0,
1,
0,
1,
0,
1,
0;
{ Default_Material }
{ Material2 }
}
MeshTextureCoords {
48;
-46.2441,-1.9685;
-46.2441,-1.9685;
1.0000,-0.0000;
1.0000,-0.0000;
1.0000,-1.9685;
1.0000,-1.9685;
-46.2441,-0.0000;
-46.2441,-0.0000;
48.2441,-0.0000;
48.2441,-0.0000;
1.0000,-1.9685;
1.0000,-1.9685;
1.0000,-0.0000;
1.0000,-0.0000;
48.2441,-1.9685;
48.2441,-1.9685;
2.9685,-0.0000;
2.9685,-0.0000;
1.0000,-47.2441;
1.0000,-47.2441;
1.0000,-0.0000;
1.0000,-0.0000;
2.9685,-47.2441;
2.9685,-47.2441;
-0.9685,-47.2441;
-0.9685,-47.2441;
1.0000,-0.0000;
1.0000,-0.0000;
1.0000,-47.2441;
1.0000,-47.2441;
-0.9685,-0.0000;
-0.9685,-0.0000;
7.5249,-6.0072;
48.2441,-47.2441;
6.4969,-4.9792;
1.0000,-0.0000;
7.5249,-4.9792;
48.2441,-0.0000;
6.4969,-6.0072;
1.0000,-47.2441;
-6.4663,-8.5163;
1.0000,-47.2441;
-7.5151,-7.4675;
-46.2441,-0.0000;
-6.4663,-7.4675;
1.0000,-0.0000;
-7.5151,-8.5163;
-46.2441,-47.2441;;
}
MeshNormals {
48;
-0.0000;-1.0000;0.0000;
0.0000;1.0000;-0.0000;
-0.0000;-1.0000;0.0000;
0.0000;1.0000;-0.0000;
-0.0000;-1.0000;0.0000;
0.0000;1.0000;-0.0000;
-0.0000;-1.0000;0.0000;
0.0000;1.0000;-0.0000;
0.0000;1.0000;-0.0000;
-0.0000;-1.0000;0.0000;
0.0000;1.0000;-0.0000;
-0.0000;-1.0000;0.0000;
0.0000;1.0000;-0.0000;
-0.0000;-1.0000;0.0000;
0.0000;1.0000;-0.0000;
-0.0000;-1.0000;0.0000;
-0.0000;0.0000;1.0000;
0.0000;-0.0000;-1.0000;
-0.0000;0.0000;1.0000;
0.0000;-0.0000;-1.0000;
-0.0000;0.0000;1.0000;
0.0000;-0.0000;-1.0000;
-0.0000;0.0000;1.0000;
0.0000;-0.0000;-1.0000;
-0.0000;0.0000;-1.0000;
0.0000;-0.0000;1.0000;
-0.0000;0.0000;-1.0000;
0.0000;-0.0000;1.0000;
-0.0000;0.0000;-1.0000;
0.0000;-0.0000;1.0000;
-0.0000;0.0000;-1.0000;
0.0000;-0.0000;1.0000;
1.0000;-0.0000;-0.0000;
-1.0000;0.0000;0.0000;
1.0000;-0.0000;-0.0000;
-1.0000;0.0000;0.0000;
1.0000;-0.0000;-0.0000;
-1.0000;0.0000;0.0000;
1.0000;-0.0000;-0.0000;
-1.0000;0.0000;0.0000;
-1.0000;0.0000;-0.0000;
1.0000;-0.0000;0.0000;
-1.0000;0.0000;-0.0000;
1.0000;-0.0000;0.0000;
-1.0000;0.0000;-0.0000;
1.0000;-0.0000;0.0000;
-1.0000;0.0000;-0.0000;
1.0000;-0.0000;0.0000;;
24;
3;4,2,0;
3;1,3,5;
3;6,0,2;
3;3,1,7;
3;12,10,8;
3;9,11,13;
3;14,8,10;
3;11,9,15;
3;20,18,16;
3;17,19,21;
3;22,16,18;
3;19,17,23;
3;28,26,24;
3;25,27,29;
3;30,24,26;
3;27,25,31;
3;36,34,32;
3;33,35,37;
3;38,32,34;
3;35,33,39;
3;44,42,40;
3;41,43,45;
3;46,40,42;
3;43,41,47;;
}
}
;header
desc = Fenster 2
;visualinfo
textured =
effect = effectbank\reloaded\entity_basic.fx
castshadow = 0
;orientation
model = Fenster 2.x
offx = 0
offy = 0
offz = 0
rotx = 0
roty = 0
rotz = 0
defaultstatic = 1
materialindex = 1
collisionmode = 1
scale = 0
;statistics
strength = 25
explodable = 0
debrisshape = 1
transparency = 0
forcesimpleobstacle = 3
;ai
aiinit = appear.lua
aimain = default.lua
aidestroy = disappear.lua
;spawn
spawnmax = 0
spawndelay = 0
spawnqty = 0