Product Chat / What are all the different DDS Texture types that GG supports

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perelect
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Posted: 31st Jan 2016 11:20 Edited at: 21st Feb 2016 06:23
My knowledge of texturing is very limited, I have been reading up on this and trying to teach myself by trial and error.
I am now wondering what other .dds texture types GG supports.

I know GG supports theses type
sample_D.dds
sample_N.dds
sample_M.dds
sample_S.dds
sample_I.dds

but are there any other ?

Cheers.
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Teabone
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Posted: 31st Jan 2016 11:21
I am curious about this too.
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Pirate Myke
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Posted: 31st Jan 2016 13:49 Edited at: 31st Jan 2016 13:53
Those are the main ones we have, No others have been introduced yet, that I can see.

In the guns folder there are gun_cube.dds it has 6 images in it setup as a cubemap. I would expect to see a different _extension, but the shader (weapons ones) must look for the _cube part. you can see this on the weapons huds when you spin around in the light while using one.

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Teabone
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Posted: 31st Jan 2016 22:15 Edited at: 1st Feb 2016 05:35
I was checking out under the hood of Skyrim and they had these additional textures sample_E.dds and sample_G.dds. Not sure what either of these did. But one that was really cool was a sample_parallax.DDS which allowed for a reflected image to be seen through the object. Be cool if GG gets something like that.
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perelect
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Posted: 1st Feb 2016 00:34
Thanks Myke and Teabone,

I read about a reflective one as well for metals, that would be good later down the line.
Thanks for the info guys..
Cheers
Desktop: Intel(R) Core(TM) i7-4790 CPU @ 3.60GHz (8 CPUs), ~3.6GHz, Windows 8.1 64-bit, 16 GB Ram, NVIDIA GeForce GTX 750 Ti, Display Memory: 4018 MB. Resolution 1360x768, Passmark 3528.
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Pirate Myke
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Posted: 1st Feb 2016 05:18
Your welcome, when we get PBR shader system, then there should be some more map formats we can use.
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Belidos
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Posted: 1st Feb 2016 07:06 Edited at: 1st Feb 2016 16:40
Teabone a _G map is a glow map, it's the same as our _I illumination map, I think there's only about six or eight actual formats but you will see a lot more because different developers use different standards for labelling them.

The cube map in gameguru is an environmental cube map, it's basically a flattened cube interior texture, it's the same as Skyrims _E map. They're used for fake reflections and shadows on weapons and armour etc. So that it doesn't have to constantly do a full render for reflection on the object.

Other maps I don't think we have yet are:

_B blur
_H greyscale/parallax height map, this works with normal maps to make grooves etc deeper and ridges more prominent, sharper.
_AO ambient occlusion for adding AO shadows, we just bake into a diffuse instead here.
_EM emissive map, similar to glow maps but deals with real time reflections i think.
teamhalo
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Posted: 1st Feb 2016 16:45
This was informative and useful, thanks for the information Myke. I will have to play around with creating an _I map, I have never used one before.

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