Product Chat / Watermark HELP

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scripts nutzen
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Posted: 28th Jan 2016 15:08
Hello everybody!
I hope we can agree ! What I would like is actually only one way the watermark to change the start of Pogramms . This Would be possible ? Thank you for ever !
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synchromesh
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Posted: 28th Jan 2016 15:39
You can edit the splash screens and title Screens from these locations.

C:\program files\ steam \ steamapps \ common \ GameGuru \ Files \ Languagebank \ english \ artwork ......For the main Splash Screen and Watermark

C:\program files\ steam \ steamapps \ common \ GameGuru \ Files \ titlesbank \ default.
For the loading screens

It must also be noted if you want to do this you must edit the screens "Before" you create your
standalone game so back the originals up first..


I assume this is what you are referring to ?
The only person ever to get all his work done by "Friday" was Robinson Crusoe..
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Sanguis
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Posted: 28th Jan 2016 21:07
Or copy them to a new Style-Folder and point it in style.txt.
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scripts nutzen
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Posted: 29th Jan 2016 13:59
But, when i open the folder, there aren't pictures or so
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Pirate Myke
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Posted: 29th Jan 2016 14:06
You need to edit these graphics in the working folder, before you save your stand alone version.

If your trying to open them in the standalone build the are encrypted and can not be opened from there.

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Teabone
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Posted: 30th Jan 2016 04:51
Hopefully there is an easier way to go about this in the completed version of GG. Not to say the current method isn't easy. Just in FPSCx9 we had a whole in editor menu editor. Which would allow you to change the menu screen, loading screen and game over screen. Was very handy being built in the engine itself when you were ready to package your game.
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synchromesh
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Posted: 30th Jan 2016 09:23
Quote: "FPSCx9 we had a whole in editor menu editor."


Actually I have never been able to get that darn thing to work
The only person ever to get all his work done by "Friday" was Robinson Crusoe..
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scripts nutzen
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Posted: 30th Jan 2016 12:29
Thanks all!
It worked!
But in the AGB you must show the game creators logo!
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smallg
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Posted: 30th Jan 2016 12:57
try StyleGuru https://forum.game-guru.com/thread/212352#msg2521331
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LeeBamber
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Posted: 3rd Feb 2016 18:41
I am currently replacing all the hard coded standalone pages with LUA script based ones, so you will soon be able to customize the logic of the screens as well as the graphics. The next natural step after this will be a simple GUI which would allow you to drag in and import graphics without resorting to opening folders or writing script. This is currently in the voting board and gaining places, so vote for that if you want to see the GUI arrive sooner.
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Sanguis
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Posted: 3rd Feb 2016 19:24
When every graphic is set to lua, I think I need to change some things in StyleGuru.
Perhaps I add a menu Editor wich works Lee's way and produce a ready menu script at the end.
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LeeBamber
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Posted: 5th Feb 2016 12:35
The LUA work for the title, loading and game menus will be available in the next update (113), though there is no fixed date for that release. I can confirm the title, about and in-game menu pages are done. Remaining are the initial watermark splash, loading page, game won and game lose screens. Once these are fully converted to LUA, I can begin the Load and Save pages which will be the hub to control the saving of game progress in standalone games.
PC SPECS: Windows 8.1 Pro 64-bit, Intel Core i7-5930K (PASSMARK:13645), NVIDIA Geforce GTX 980 GPU (PASSMARK:9762) , 32GB RAM

3com
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Posted: 5th Feb 2016 13:57 Edited at: 5th Feb 2016 14:00
Quote: "Once these are fully converted to LUA, I can begin the Load and Save pages which will be the hub to control the saving of game progress in standalone games."


@ Lee

I'm trying your loadgame code and it work nice!. There is a question:

Is there some typo, or are you using some sort of wildcard here?



Or it should be:



I'm working on take screenshot, by I'm using rudimentary way, since there are not the LUA commands yet.

Is a paint LUA does not have some sort of "SendKey" to sent lets say PtrScn + win to take screenshot and save it into a file, so after that, you can load that file and place it into their correspond slot, So if engine save in Slot1 the screenshot will name screenshot1, and so on.

Please do not take care about disseny is just for try.



Anyway there are many LUA modules like FileSystem than can do the trick, or perhaps writting your own, Anyway, I'm curious about how you plan to do this.

3com
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