Quote: "Once these are fully converted to LUA, I can begin the Load and Save pages which will be the hub to control the saving of game progress in standalone games."
@ Lee
I'm trying your loadgame code and it work nice!. There is a question:
Is there some typo, or are you using some sort of wildcard here?
-- choose ideal resolution
g_strBestResolution = "1366×768?
Or it should be:
-- choose ideal resolution
g_strBestResolution = "1366×768"
I'm working on take screenshot, by I'm using rudimentary way, since there are not the LUA commands yet.
Is a paint LUA does not have some sort of "SendKey" to sent lets say PtrScn + win to take screenshot and save it into a file, so after that, you can load that file and place it into their correspond slot, So if engine save in Slot1 the screenshot will name screenshot1, and so on.
Please do not take care about disseny is just for try.
Anyway there are many LUA modules like FileSystem than can do the trick, or perhaps writting your own, Anyway, I'm curious about how you plan to do this.
3com
Laptop: Lenovo - Intel(R) Celeron(R) CPU 1005M @ 1.90GHz
OS: Windows 10 (64) - Ram: 4 gb - Hd: 283 gb - Video card: Intel(R) HD Graphics