Scripts / SciFi DLC pack blastdoor.lua fix

Author
Message
Pirate Myke
Forum Support
14
Years of Service
User Offline
Joined: 31st May 2010
Location: El Dorado, California
Posted: 27th Jan 2016 14:43
The script in the blast door for the new SciFi DLC is broken.
Attached is a working script.

Thank you.

Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz, 2400 Mhz, 4 Core(s), 4 Logical Processor(s), 8gb RAM, Nvidia gtx660, Windows 7 Pro 64bit

Attachments

Login to view attachments
AceRimmer
Reviewed GameGuru on Steam
9
Years of Service
User Offline
Joined: 28th Feb 2015
Playing: classic British heavy metal mostly
Posted: 27th Jan 2016 21:36
Thanks Myke - came he to report a bug and found the solution
Pirate Myke
Forum Support
14
Years of Service
User Offline
Joined: 31st May 2010
Location: El Dorado, California
Posted: 28th Jan 2016 01:19
Message from Lee:
Quote: "
I created the blastdoor.lua script specifically to work with logic that only opens the door once a password is known (i.e. told to you by an in-game character). If you look at the 'engineer.lua' script, you will notice I set the 'engineer_door_password=1' which will then allow the blast door to automatically open when you get near it. You can always replace the script in the door entity with door.lua
"


So his way is more challenging, but you will need to get the original script back From


To



Sorry for the confusion.
Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz, 2400 Mhz, 4 Core(s), 4 Logical Processor(s), 8gb RAM, Nvidia gtx660, Windows 7 Pro 64bit

Login to post a reply

Server time is: 2024-12-22 12:10:20
Your offset time is: 2024-12-22 12:10:20