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grinseengel
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Posted: 26th Jan 2016 08:27 Edited at: 26th Jan 2016 08:31
I have a problem with the use of lod-system. In Mega-Pack 2 are located under rock cave several models. As an example I take the model "RockDepositA". The model works with lod. But since only one level exists, the model will disappear after some distance the spat lerns.

Here the FPE.




Now I have a model imported and wants the LOD system apply. Here my FPE.





My model is not hidden. What am I doing wrong?

Before I now make models in lod_1 and lod_2, I want to first test the system.
wizard of id
3D Media Maker
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Posted: 26th Jan 2016 08:30 Edited at: 26th Jan 2016 08:31
Add this to your FPE and increase the distances as needed

;LOD System
disablebatch = 1
lod1distance = 10000
lod2distance = 30000
Win7 pro, Intel 2500K @3.7ghz 660GTX 8gig ram 16tb HDD
grinseengel
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Posted: 26th Jan 2016 08:43
Thank you for your quick response. However, this does not work. The rock-model has also not the script lines in .fpe.
Belidos
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Posted: 26th Jan 2016 09:04
Not sure why the rock model is using LOD when it's not in the FPE, it shouldn't do that, might be a bug there.

The way I got it to work (this was in blender) for me, was I created the initial model, then duplicated it and moved the duplicate to a new layer, I then renamed the duplicate models to LOD_1, when I exported to .x I made sure the tick box for "only export selected" was un-ticked so it would export everything. I then added the lines listed in the post above to the FPE and it worked fine in game guru.

grinseengel
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Posted: 26th Jan 2016 10:41

If the model then a model with different levels of detail, or there are then three different models?
Belidos
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Posted: 26th Jan 2016 11:16
The method I use is basically multiple models in one single model file, each on a different layer in the modeller and named LOD_0 LOD_1 LOD_2 etc and each one with a lesser amount of polygons than the previous one.



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