Hi cryptweaver
disappear.lua does not do anything at the moment, its a blank script that's the fpe's use, I think its a placeholder for a later date.
But here is a way to do what you wanted.
You don't need to edit any scripts with this method.
Instructions:
Place a trigger zone down and put the name of the entity that you want to disappear in the trigger zone's 'If Used' field.
Place this script, plrinzone_hide_me.lua, in the entity or entities that you want disappear. This entity needs to be set to Static - No.
Once the player enters the trigger zone, then the entity/s will disappear. As long as the names match.
Cheers
-- plrinzone_hide_me.lua
-- If the Player enters a TriggerZone,(that has this entity's name in its 'If Used' field). Then this entity will dissapear.
-- Scripted by perelect. 26/01/2016
function plrinzone_hide_me_init(e)
end
function plrinzone_hide_me_main(e)
if g_Entity[e]['activated']==1 then
PlaySound(e,0)
Destroy(e)
--Hide(e)
--CollisionOff(e)
ActivateIfUsed(e)
end
end
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