Product Chat / About explodable entities

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3com
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Joined: 18th May 2014
Location: Catalonia
Posted: 24th Jan 2016 12:19 Edited at: 26th Jan 2016 13:29
Hi guys

Never has worked with explodable entities till now, I neeed some explodable wooden wall.

So, I've modeled my wall, make it explodable (breakable wall) via Voronoi+MassFX, and it works fine.
After that I had tried in GG and the wall explode raight, but I do not see the animation (when breaks).

Plese refer to the vid below:



FPE file:



What I'm doing wrong?

Thanks for all feedbacks, and thanks for watching video.

3com
Laptop: Lenovo - Intel(R) Celeron(R) CPU 1005M @ 1.90GHz

OS: Windows 10 (64) - Ram: 4 gb - Hd: 283 gb - Video card: Intel(R) HD Graphics

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Pirate Myke
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Joined: 31st May 2010
Location: El Dorado, California
Posted: 24th Jan 2016 12:36
The explode really only triggers the decal and fire explosion. For having the animation of your wall blowing up, you will need to animate that and set up a script. Like rolfy destructible assets.
Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz, 2400 Mhz, 4 Core(s), 4 Logical Processor(s), 8gb RAM, Nvidia gtx660, Windows 7 Pro 64bit

3com
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Location: Catalonia
Posted: 24th Jan 2016 13:46
Thanks Mike!
I was thinking in a script, but I want to be sure before do nothing.

3com
Laptop: Lenovo - Intel(R) Celeron(R) CPU 1005M @ 1.90GHz

OS: Windows 10 (64) - Ram: 4 gb - Hd: 283 gb - Video card: Intel(R) HD Graphics

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HarryWever
3D Media Maker
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Joined: 14th Jan 2010
Location: below Sea level
Posted: 24th Jan 2016 13:59
i have in the store for free a script that triggers a anim, like a wall, door etc
i have done something simulair, like the exploding crates door etc


https://en.tgcstore.net/product/22412


harry

Harry
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3com
10
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Joined: 18th May 2014
Location: Catalonia
Posted: 24th Jan 2016 19:34
I already got anim in GG:



@ Harry

Thanks alot mate, unfortunatelly it does not work for me, when I shoot, the wall simply dissapears, becames invisible, can't walk thru, please refer to the vid below:



Can you see something wrong in properties panel?

Plane to re-done model tomorrow, and try again.

3com




Laptop: Lenovo - Intel(R) Celeron(R) CPU 1005M @ 1.90GHz

OS: Windows 10 (64) - Ram: 4 gb - Hd: 283 gb - Video card: Intel(R) HD Graphics

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Wolf
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Joined: 8th Nov 2007
Location: Luxemburg
Posted: 24th Jan 2016 19:55
@3com: Perhaps you scripted your wall to be "destroyed" (unspawned) when shot rather than play the animation??

Quote: "The explode really only triggers the decal and fire explosion. For having the animation of your wall blowing up, you will need to animate that and set up a script. Like rolfy destructible assets."

Yes
A somewhat okay way to work around this is by spawning debries entities after the object is hit to simulate falling into rubble.



-Wolf
"When I contradict myself, I am telling the truth"
"absurdity has become necessity"
3com
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Joined: 18th May 2014
Location: Catalonia
Posted: 24th Jan 2016 20:53
Quote: "Perhaps you scripted your wall to be "destroyed" (unspawned) when shot rather than play the animation??"

I've done, but I really want the debris stay in the ground when break/explode.

So, I would prefer this one below:

Quote: "Perhaps you scripted your wall to be "destroyed" (unspawned) when shot rather than play the animation??"


Nice one Wolf!, In was thinking about alternatives like that, I'll give a chance tomorrow, thanks guys for feedbacks and help.

3com
Laptop: Lenovo - Intel(R) Celeron(R) CPU 1005M @ 1.90GHz

OS: Windows 10 (64) - Ram: 4 gb - Hd: 283 gb - Video card: Intel(R) HD Graphics

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3com
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Joined: 18th May 2014
Location: Catalonia
Posted: 25th Jan 2016 20:06
Well I had got explodable secuence working in GG, but I broken the video in main post, I'll try for fix it tomorrow.
Accidentally remove vid from youtube, should to localize it and re-upload again.



Thanks a lot guys.
Hey Wolf your suggestion work fine, thanks mate!

Finally I've scripted my wall as Mike said to control all the scene. We need more control about "explode process", like being able to add some delay, so entity have more time to run their attached script.

Right now you shoot, the wall dissapears/explode/caput, and some guy dead do nothing, at least in my town.

3com
Laptop: Lenovo - Intel(R) Celeron(R) CPU 1005M @ 1.90GHz

OS: Windows 10 (64) - Ram: 4 gb - Hd: 283 gb - Video card: Intel(R) HD Graphics

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lordjulian
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Posted: 26th Jan 2016 12:38
Nice workaround. I'm gonna try this.
Julian
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LeeBamber
TGC Lead Developer
24
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Joined: 21st Jan 2000
Location: England
Posted: 3rd Feb 2016 17:45
I have fixed a bug for build 113 which allows damage to dynamic entities set to isimmobile, which means you can now write a script which can control the destruction of entities using its animation frames. Have done an experiment with Rolfy using one of his store assets and its sorted for the next update
PC SPECS: Windows 8.1 Pro 64-bit, Intel Core i7-5930K (PASSMARK:13645), NVIDIA Geforce GTX 980 GPU (PASSMARK:9762) , 32GB RAM

3com
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Joined: 18th May 2014
Location: Catalonia
Posted: 3rd Feb 2016 18:23
Very good news! keep up the good work.

3com
Laptop: Lenovo - Intel(R) Celeron(R) CPU 1005M @ 1.90GHz

OS: Windows 10 (64) - Ram: 4 gb - Hd: 283 gb - Video card: Intel(R) HD Graphics

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