Hi guys
Never has worked with explodable entities till now, I neeed some explodable wooden wall.
So, I've modeled my wall, make it explodable (breakable wall) via Voronoi+MassFX, and it works fine.
After that I had tried in GG and the wall explode raight, but I do not see the animation (when breaks).
Plese refer to the vid below:
FPE file:
;header
desc = abandoned mine breaker wall
;visualinfo
textured = breaker wall_tex.dds
effect = effectbank\reloaded\entity_basic.fx
castshadow = 0
;orientation
model = breaker wall.x
offx = 0
offy = 0
offz = 50
rotx = 0
roty = 0
rotz = 0
defaultstatic = 0
materialindex = 3
isimmobile = 0
;notanoccluder = 1
;scale = 100
;Sound
;soundset = audiobank\stories\The warehouse\Door open.wav
;soundset1 = audiobank\stories\The warehouse\Door close.wav
;statistics
strength = 25
explodable = 1
debrisshape = 1
;ai
aimain = default.lua
usekey =
;spawn
spawnmax = 0
spawndelay = 0
spawnqty = 0
;anim
animmax = 1
anim0 = 0,99
playanimineditor = 0
What I'm doing wrong?
Thanks for all feedbacks, and thanks for watching video.
3com
Laptop: Lenovo - Intel(R) Celeron(R) CPU 1005M @ 1.90GHz
OS: Windows 10 (64) - Ram: 4 gb - Hd: 283 gb - Video card: Intel(R) HD Graphics