Product Chat / Help with trigger zones and decales

Author
Message
cryptweaver
8
Years of Service
User Offline
Joined: 22nd Dec 2015
Playing:
Posted: 24th Jan 2016 00:58
Hello, sorry if this is in the wrong board. But kind of not sure where to post this lol. I put a ship on the map and 2 blue fire decal with the same name as the ship where the engines are to make it look like the ship is running. I put a trigger zone on the map to make the ship and the decals appear at the same time. It works fine for the shop, it shows up like it is supposed to but the decals flash then disappear. What can I do to fix this? Any help would be very appreciated. Thank you.
Wishing you all the best.
cybernescence
GameGuru Master
11
Years of Service
User Offline
Joined: 28th Jan 2013
Playing: Cogwheel Chronicles
Posted: 24th Jan 2016 08:09
The decals might be occluded. Try turning the occlusion slider down to zero and if that fixes it turn up the slider from zero to a point just before the decals flash.
LeeBamber
TGC Lead Developer
24
Years of Service
User Offline
Joined: 21st Jan 2000
Location: England
Posted: 25th Jan 2016 14:01
If you post an FPM which uses stock media and stock decals, I can correct the FPM properties so you get all three entities showing when you trigger them.
PC SPECS: Windows 8.1 Pro 64-bit, Intel Core i7-5930K (PASSMARK:13645), NVIDIA Geforce GTX 980 GPU (PASSMARK:9762) , 32GB RAM

cryptweaver
8
Years of Service
User Offline
Joined: 22nd Dec 2015
Playing:
Posted: 25th Jan 2016 14:23
Thank you both so much for responding. I have figured this out. In case anyone else may have this issue the problem was I had the decals set to static no. They work fine if they are set to static yes. Again, thank you Lee and cybernescence.
Wishing you all the best.

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