Product Chat / Make a static object ignore culling/occlusion

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Bugsy
16
Years of Service
User Offline
Joined: 24th Nov 2008
Location: Savannah
Posted: 23rd Jan 2016 22:00
I'm working on a map with scenery that is far off in the distance. the issue is, sometimes this stuff just doesnt draw, even when i'm looking at it, and when it does, there's a lot of ugly pop-in and out when the game randomly decides when and when not to render the object. Is there a way that I can make certain static objects ignore culling and remain in the map regardless of "occlusion" setting?
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Emrys
11
Years of Service
User Offline
Joined: 4th Nov 2013
Location: UK
Posted: 23rd Jan 2016 22:24
Try this in the fpe :-

notanoccluder = 1
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