Scripts / Back to square one. Phyweight verification.

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SMS
20
Years of Service
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Joined: 2nd Dec 2004
Location: United States
Posted: 23rd Jan 2016 08:51 Edited at: 23rd Jan 2016 08:54
So now that we know what is supposed to be supported in .fpe files...

https://forum.game-guru.com/thread/214389

... we see that in fact phyweight *is* supposed to be working.

I've added the parameter to an .fpe, and yet when the object is placed in game and properties examined, physics weight is always defaulting to 100.

Might someone please verify this behavior for me?

Any thoughts on how to get it working, very much appreciated.

Regards,
SMS
Pirate Myke
Forum Support
14
Years of Service
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Joined: 31st May 2010
Location: El Dorado, California
Posted: 23rd Jan 2016 15:57
if it is not working, it may be that it is hard coded not to work right now. Physics is still pretty basic and a lot of it is indeed hard coded. I will ask Lee about why this appears to not be working.

Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz, 2400 Mhz, 4 Core(s), 4 Logical Processor(s), 8gb RAM, Nvidia gtx660, Windows 7 Pro 64bit

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