3rd Party Models/Media Chat / Does any one have reloadedanims.fbx any a format that blender can open?

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JackalHead
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Posted: 22nd Jan 2016 02:20
I use the latest blender and have tried the older versions as well. Can not get blender to open an FBX file wihtout crashing or bugging out. So does any one have an animated 3ds or blend file of this? Maybe even directx. Altough blender doesnt care for that format either.

Thanks
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Belidos
3D Media Maker
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Posted: 22nd Jan 2016 08:05 Edited at: 22nd Jan 2016 08:07
They're in the animation sticky thread at the top of this section of the forum, you need to look through the whole post and you will see someone has linked a drop box for them.

https://forum.game-guru.com/thread/209329#msg2493930

How well they work I don't know, one of Blender's major failings is using it for character animations from external sources, it just hates non-blender skeleton importing, takes a lot of work to get it working right.
Pirate Myke
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Posted: 22nd Jan 2016 12:01
That is actually a very old one and has not been updated to the new GameGuru uber solder one.
They have not released the biped for the current characters. But most of the animations appear to have come from fuse maximo.

You can get them all there and assemble the sequences, then make a master BIP file for reuse.
This will take a couple of days to prep and build.

I would use the BVH files instead of FBX, as they are a cleaner transfer back into max (Blender I have not tried), with less unwanted joint rotation to clean up.

Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz, 2400 Mhz, 4 Core(s), 4 Logical Processor(s), 8gb RAM, Nvidia gtx660, Windows 7 Pro 64bit

Pirate Myke
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Posted: 22nd Jan 2016 15:10
For Blender users, importing the bvh samples from fuse into blender seems to work ok. Import them into a blender scene and chain them together, and you should be able to get something going.

Disclaimer. I am not a Blender user. I was able to import BVH data and see all the animations I put in it. It makes the skeleton from that.

Do note that BVH is great, but a bit noisy, you may need to spend a day cleaning up some rotations.
The good news is, only once. Once you have a working one, you have it forever, and you keep attaching you intended mesh to it and saving out a new blend file.

I am sure there are tons of tutorials on getting BVH files into blender and editing them as needed.
Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz, 2400 Mhz, 4 Core(s), 4 Logical Processor(s), 8gb RAM, Nvidia gtx660, Windows 7 Pro 64bit

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