well, HUD Layers are defiantly the way to go with this.
When we get some more script able camera control. This will be a pretty viable solution.
The charger model is a modified test mesh that I fixed a while back. This will not be distributed. Thank for the test use.
Redid the textures roughly and got rid of some of the identifying marks.
So I took a classic weapons HUD that I had and put the interior of this car around it. Set up the FPE file, and gave it its first test.
I need to figure out what happened to my arms. They are in the x file, but not in the game HUD layer.
Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz, 2400 Mhz, 4 Core(s), 4 Logical Processor(s), 8gb RAM, Nvidia gtx660, Windows 7 Pro 64bit