Product Chat / Working in scifi scene, but with a little issue

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3com
10
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Joined: 18th May 2014
Location: Catalonia
Posted: 19th Jan 2016 18:03
Hi everyone

I'm working in scifi pack, but having a problem with some animation in GG.

Using in the video some buildings from Voodoo, thanks Voodoo.
Amazing Rolfy's sky/lights. TY Rolfy.

monorail test:



Animation failing....

In max:



In GG:



That mesh is going to be place in the crane (inside Voodoo's hangar).
But as you can see it is failing, I've tried all the ideas I've, now I had finnished my ideas.

It works fine in Max, but does not in GG.

Normal issues?
I've re-check all them, do not see nothing wrong, even I've tried adding "Normal modifier", (fly/unify normals) with not to aval.

UVW mapping is ok, using 1024/1024 texture size.
Firt all (the crane plus the animate mesh were one mesh), after I've tried making them as separate meshes, all same here.

I`ve added shell modifier, nothing change here.

Any idea?

Thanks guys for all feedbacks and for watching my crappy videos.
Yeah, I know, needding another pc full compatible with GG, just waiting for the next comp.

3com




Laptop: Lenovo - Intel(R) Celeron(R) CPU 1005M @ 1.90GHz

OS: Windows 10 (64) - Ram: 4 gb - Hd: 283 gb - Video card: Intel(R) HD Graphics

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HarryWever
3D Media Maker
14
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Joined: 14th Jan 2010
Location: below Sea level
Posted: 19th Jan 2016 19:33
for a quick check of the normals, set in the fpe file cullmode = 1

send you also a pm

Harry
Harry
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Emrys
11
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Joined: 4th Nov 2013
Location: UK
Posted: 19th Jan 2016 19:44 Edited at: 19th Jan 2016 19:45
Did you use the mirror function? Try what harry said first, if it doesn't work, clone the one that is ok in Max and just turn it 180.

Looks great btw !
PC - Windows 7 64bit, Intel i5, 12Gb Ram, 1TB WD Black, Evga Geforce 760gtx 2GB
Laptop - Windows 8.1 64 Bit, Core i7-3632QM processor, 8GB of RAM, 1Tb Hdd, Nvidia Geforce GT 740m
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HarryWever
3D Media Maker
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Joined: 14th Jan 2010
Location: below Sea level
Posted: 19th Jan 2016 20:29
What Emrys says about the mirror, i also had some problems with mirroring.
If you indeed mirror some sections, then reset the x form. and select all polygon faces and recheck the normals.
sometimes you will see that after resetting the x form, some polygons are facing backwards.

harry




Harry
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Pirate Myke
Forum Support
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Joined: 31st May 2010
Location: El Dorado, California
Posted: 19th Jan 2016 20:34
Reset xform is your best friend. It makes everything right.
Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz, 2400 Mhz, 4 Core(s), 4 Logical Processor(s), 8gb RAM, Nvidia gtx660, Windows 7 Pro 64bit

3com
10
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Joined: 18th May 2014
Location: Catalonia
Posted: 19th Jan 2016 22:16
Thanks guys, you are right about xform, I've not mind in that, my fault.

@ Harry
I got your pm, thanks a lot mate.

in action



3com
Laptop: Lenovo - Intel(R) Celeron(R) CPU 1005M @ 1.90GHz

OS: Windows 10 (64) - Ram: 4 gb - Hd: 283 gb - Video card: Intel(R) HD Graphics

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HarryWever
3D Media Maker
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Joined: 14th Jan 2010
Location: below Sea level
Posted: 19th Jan 2016 22:23
thats great...
glad it worked out for you


Harry
Harry
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TazMan
GameGuru TGC Backer
13
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Joined: 20th Jan 2011
Location: Worldwide Web
Posted: 20th Jan 2016 11:52
Nice looking SCFI Crane setup 3com.
HP Pavilion Laptop, AMD A8-4555M APU with Radeon(tm) Graphics HD Graphics 1.6GHz, 8GB Memory, 64 Bit Operating System (Windows 10), 1 TB Hard Drive.

I've got something to say - It's better to burn out than fade away.
3com
10
Years of Service
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Joined: 18th May 2014
Location: Catalonia
Posted: 20th Jan 2016 19:32
Thanks Taz, glad you like it.

I've added a scifi palet animate, really don't know how name it.



Thanks for watching.

Now planing making my own hangar maintenance, with all the automatic machines plus robot cargo, and so on.

3com
Laptop: Lenovo - Intel(R) Celeron(R) CPU 1005M @ 1.90GHz

OS: Windows 10 (64) - Ram: 4 gb - Hd: 283 gb - Video card: Intel(R) HD Graphics

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