Hi everyone
I'm working in scifi pack, but having a problem with some animation in GG.
Using in the video some buildings from Voodoo, thanks Voodoo.
Amazing Rolfy's sky/lights. TY Rolfy.
monorail test:
Animation failing....
In max:
In GG:
That mesh is going to be place in the crane (inside Voodoo's hangar).
But as you can see it is failing, I've tried all the ideas I've, now I had finnished my ideas.
It works fine in Max, but does not in GG.
Normal issues?
I've re-check all them, do not see nothing wrong, even I've tried adding "Normal modifier", (fly/unify normals) with not to aval.
UVW mapping is ok, using 1024/1024 texture size.
Firt all (the crane plus the animate mesh were one mesh), after I've tried making them as separate meshes, all same here.
I`ve added shell modifier, nothing change here.
Any idea?
Thanks guys for all feedbacks and for watching my crappy videos.
Yeah, I know, needding another pc full compatible with GG, just waiting for the next comp.
3com
Laptop: Lenovo - Intel(R) Celeron(R) CPU 1005M @ 1.90GHz
OS: Windows 10 (64) - Ram: 4 gb - Hd: 283 gb - Video card: Intel(R) HD Graphics