Scripts / Characters inactive beyond 3000 units

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Gtox
3D Media Maker
10
Years of Service
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Joined: 5th Jun 2014
Location: South Africa
Posted: 13th Jan 2016 11:27
I've noticed that characters with certain scripts become inactive beyond 3000 units, even with always active set to 1.
If I try the following script (a basic animation script) with the fantasy winged demon character, it will stop working beyond 3000 units, but with the default ai_demon script it works fine.


I thought that adding CharacterControlUnarmed(e) or CharacterControlLimbo(e) would help, but I was wrong. What should I add to the script to solve this issue? It only applies to models where ischaracter is set to 1.
Pirate Myke
Forum Support
14
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Joined: 31st May 2010
Location: El Dorado, California
Posted: 13th Jan 2016 13:53
Character AI is still hard coded at 3000 units. As of now I have not found a way to bypass it either.
Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz, 2400 Mhz, 4 Core(s), 4 Logical Processor(s), 8gb RAM, Nvidia gtx660, Windows 7 Pro 64bit

Gtox
3D Media Maker
10
Years of Service
User Offline
Joined: 5th Jun 2014
Location: South Africa
Posted: 13th Jan 2016 14:34
Thanks Pirate Myke - in a way, that's a relief. I though I was doing something wrong.
Pirate Myke
Forum Support
14
Years of Service
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Joined: 31st May 2010
Location: El Dorado, California
Posted: 13th Jan 2016 14:45
You are welcome. I dont like seeing people waste time on what they cant change at the moment.
Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz, 2400 Mhz, 4 Core(s), 4 Logical Processor(s), 8gb RAM, Nvidia gtx660, Windows 7 Pro 64bit

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