3rd Party Models/Media Chat / Some help finding Tutorials for Character & Weapon animating and importing.

Author
Message
Dosedmonkey
10
Years of Service
User Offline
Joined: 26th Nov 2013
Location:
Posted: 11th Jan 2016 04:43

Good day to everyone. I haven't posted for quite some time, as have been watching the progress of GameGuru the last couple of years, and now I feel it is a good time to dive in, and start fleshing out my game past just creation of static models.

It is a scifi game, and as such am hoping to have some unique characters and weapons.

Characters such as robots, using unique limbs and as such animations.

Is there some recommendation of skeleton creation/animation and importation of characters and guns from you guys.

I am competent with Blender and Gimp and GameGuru. And have experience with other programs over the years too. But my level of animation is basic, for doors opening and windmills for example.


PS. I wish there was a tutorial/help section on forum. There is scripting, free models and third party software. But I feel none of this falls in to any of those catagories.

All the best. And thanks for any recommendations.
PM
Belidos
3D Media Maker
8
Years of Service
User Offline
Joined: 23rd Nov 2015
Playing: The Game
Posted: 11th Jan 2016 08:13 Edited at: 11th Jan 2016 08:14
To answer your question about which forum section to post this in, it would probably be better served in the 3rd Party Models/Media Chat forum, after all you are discussing the import of models from outside of game guru and thus discussing 3rd party models

https://forum.game-guru.com/board/8

Where importing characters is concerned it's a very tricky and long winded subject, you generally need multiple programs outside of GameGuru to prepare your models for import, there is a few threads about it in the 3rd party forum, here's a link to one of the better ones..

https://forum.game-guru.com/thread/213033

As to weapon import, I have absolutely no idea.
synchromesh
Forum Support
10
Years of Service
User Offline
Joined: 24th Jan 2014
Location:
Posted: 11th Jan 2016 11:57
Moved to 3rd Party Models/Media ...
The only person ever to get all his work done by "Friday" was Robinson Crusoe..
PM
Dosedmonkey
10
Years of Service
User Offline
Joined: 26th Nov 2013
Location:
Posted: 11th Jan 2016 22:02
Thanks for the reply Belidos.

I guessing Weapons will be a simpler animation process, as they have no skeleton rigging. But still something I haven't tackled yet.
PM
Pirate Myke
Forum Support
14
Years of Service
User Offline
Joined: 31st May 2010
Location: El Dorado, California
Posted: 12th Jan 2016 13:13 Edited at: 12th Jan 2016 13:16
the weapons HUD, does in fact have a skeleton rig also. It can be much simpler then the character one, but depending on the weapon wanting to be used, you may include a full skeleton for proper movements, (staffs, swords,) where you could include animations that move forward or from side to side.

I would suggest getting Fragmotion trial for a bit and opening some of the character and weapons x files and take a look at how they are constructed.

For weapons there are 2 rigs. One for the weapon it self, with the weapon mechanical animations in them, the other rig is the Players skeleton, simple or complex.

Then those 2 rig are linked together with a Dummy object and then the player part is animated.

The good news is that once you get one down you have a rig for adding other weapons easily now.

For a tutorial, it would depend on the model program you are using. Once you know which model program you are using, then you should look for tutorials on how to rig and animated with that program. Make sure that it can export animated x files properly.
Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz, 2400 Mhz, 4 Core(s), 4 Logical Processor(s), 8gb RAM, Nvidia gtx660, Windows 7 Pro 64bit

Dosedmonkey
10
Years of Service
User Offline
Joined: 26th Nov 2013
Location:
Posted: 13th Jan 2016 02:16 Edited at: 13th Jan 2016 02:16
Many thanks.

I use Blender. I presume this can rig alright. I have animated statics with it already.

If fragmotion is a one off purchase, I quite probably already have a copy of it from before.
PM
Belidos
3D Media Maker
8
Years of Service
User Offline
Joined: 23rd Nov 2015
Playing: The Game
Posted: 13th Jan 2016 09:19 Edited at: 13th Jan 2016 09:19
[email]Fragmotion is actually free with a voluntary purchase option, to make you inclined to purchase it makes you type the lords prayer in full word for word every seven days, but it doesn't limit you.

Note: I've recently found out instead of typing the prayer you can press cancel and use it fine, you just get a smiley face with a "have you purchased yet" speech bubble randomly pop up in the screen during use instead.

Login to post a reply

Server time is: 2024-11-22 14:00:53
Your offset time is: 2024-11-22 14:00:53