Thanks Teamhalo, I appreciate the praise, especially from people like yourself and Harry, it's modellers like you guys that inspire me to do more, especially when I hit snags like the windows, I look at your models and I just say to myself "i want to do that" and get a second wind and try again.
I'd also like to say, this community is awesome, I've done a lot of reading of various modelling forums over the last few weeks and none of them have quite the same feeling of community and fellowship we have here, in fact a couple of them were just full of very egotistical modellers showing off their work and laughing at people for asking for help. I love how you guys will help out other modellers even if they're in direct competition with you, it's awesome here and you are all awesome!
I'm still not happy with the textures, especially the wallpaper, it'a a lovely design, but it's very intricate and doesn't scale very well because of all the fine detail, i'll probably just change it to a coloured plaster instead.
I kind of guessed the transparency thing was a GG issue rather than a model issue after I checked out the buildings with interiors I've downloaded and saw that almost all of them are either windowless or have textured windows. I'm hoping that the upgrade to DX11 might fix issues like this, maybe not intentionally but because things like lightmapping and shading will work differently in DX11 to DX 9, here's hoping.
What I have planned for this pack eventually (taking it slow to get it as right as I can) will be a set of models that include:
Room module with 2 windows and the door in the middle (current model).
Room module with 1 large window and the door either to the left or right.
A corner office/reception module
A corner communal module (open'ish module that could be used for say a laundry or something)
A free standing Motel sign with a vacancy sign hanging from a chain (hopefully animated, i'm looking into animating chains at the moment using a simple series of bones for the links)
Various decals, for example open/closed decal for the office door etc.
A set of railings and posts for the walkways
Each of the modules will also come in alternate colour schemes, one of which will be a derelict motel texture, I have rotten wood, damp and mould overlays, pealing/burnt wallpaper, broken tile and cracked glass textures ready for that one.
I'm also already planning a second pack which will be the same theme but a two story version with balconies and staircases. Plus maybe a small motel furniture pack.
It will probably be quite some time coming though, i'm taking things a slow as I can because i'm still learning and I want to get it right.