Quote: "Thanks,
regarding the cylinders, i think this is a Blender problem, if i increase the number of sides of the cylinder, the begger gets the number of faces and the weight of the model.
i think that i need another program for cylinders.
Yeah you're right about the colors, i'm working on something lighter.
didn't understand though the topic with the Lights facing Up.
Thank you very much, i need these kind of feedback to improve."
I figured I would help out here quickly. Object smoothing if you would, just adds more polygons in my 3d editor, it is not suited to it.May not be be called the same in blender. What you should be doing is calculating normal's so that all faces light/shadows are calculated consistently by the model editor, for use in gameguru.
Quickly imported a model with no normals same polygon count, quite the difference.
In blender you should do the following.
Adding object normals means you can use a 12 face cylinder (before triangulation doubles to 24) apply normal and it would appear perfectly smooth.
I just though I will assist here, since information regarding subdivision would improve look is the wrong, it only applies to non cylindrical shapes but even then subdivision is best used to bake normals on a lower polygon model from the high detail one, High polygon models does not improve how the model looks if you throw normals into the mix, a 24 polygon cylinder is going to look exactly the same as 96 polygon cylinder if normal are calculated you would not be able to tell the difference.
Bet you can't tell me which one is 8500 polygons :p
Win7 pro, Intel 2500K @3.7ghz 660GTX 8gig ram 16tb HDD