Product Chat / Post Process Effects?

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TorQueMoD
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Joined: 8th Jan 2016
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Posted: 8th Jan 2016 12:08
Hey all,
I'm curious if Game Guru supports the ability to create post process effects so you can create different visuals like cel shaded, inked outlines, full screen effects (like under water) etc. ?
If the answer is yes, how difficult is it to create a custom post process?

Thanks!
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TorQueMoD
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Posted: 8th Jan 2016 12:21
Ok I don't know why there's no body to my post... I'll try again:

I'm just curious if its possible to create Post Process Effects with Game Guru such as a cel shader effect, inked outlines or a full screen effect like underwater etc. ?
If the answer is yes, is this easy to do and what are the limitations?

Thanks!
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Pirate Myke
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Joined: 31st May 2010
Location: El Dorado, California
Posted: 8th Jan 2016 13:16
I dont think you will see any of these until the dx11 upgrade is out. Right now there are no full screen shaders.
Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz, 2400 Mhz, 4 Core(s), 4 Logical Processor(s), 8gb RAM, Nvidia gtx660, Windows 7 Pro 64bit

DVader
20
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Joined: 28th Jan 2004
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Posted: 8th Jan 2016 13:54
Are motion blur and depth of field not full screen shaders? I would have thought so, I could be wrong. Still, no idea how to actually add new ones! I dabbled in DB Pro a long time ago, but not had any luck in GG as yet. Perhaps someday I will actually find a use for darkshader, lol!


SPECS: Q6600 CPU. Nvidia 660GTX. 8 Gig Memory. Win 7.
Pirate Myke
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Joined: 31st May 2010
Location: El Dorado, California
Posted: 8th Jan 2016 14:54
They are, but I suspect that they are set in there ways for the moment.
You could mess with them if you want, but you may not be able to adjust them in the editor.
Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz, 2400 Mhz, 4 Core(s), 4 Logical Processor(s), 8gb RAM, Nvidia gtx660, Windows 7 Pro 64bit

TorQueMoD
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Posted: 9th Jan 2016 00:30
ok thanks for the replies everyone.
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