3rd Party Models/Media Chat / Creating Grass - Question

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OldFlak
GameGuru TGC Backer
9
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Joined: 27th Jan 2015
Location: Tasmania Australia
Posted: 5th Jan 2016 06:15
Hi all,

So I would like to create some grasses, but have a questions about the files used.

Firstly 'grass' - this is a .dds file
- I believe the format is DXT5 ARGB 8 bpp interpolated alpha - is this correct?

Secondly the 'veg' file - what is in this file - all the ones I have in GG are just a lot of gobbly gook, encrypted I guess.
- how do I make one?
- what do I need to put in it
- or can any the files already in gg be used

Thanks for your help

OldFlak....
Intel(R) Core(TM) i3-4160 @ 3,60GHz. 8GB Ram. NVidia GeForce GTX 750. Acer 24" Monitors x 2 @ 1920 x 1080. Windows 10 Pro 64-bit.
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Pirate Myke
Forum Support
14
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Joined: 31st May 2010
Location: El Dorado, California
Posted: 6th Jan 2016 05:32
the grass.dds file can be dxt3 compression.

What the veg file is, is the cross planes that the grass.dds file is mapped to. (mesh file)

You can copy one over from another folder and use that x file.
Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz, 2400 Mhz, 4 Core(s), 4 Logical Processor(s), 8gb RAM, Nvidia gtx660, Windows 7 Pro 64bit

OldFlak
GameGuru TGC Backer
9
Years of Service
User Offline
Joined: 27th Jan 2015
Location: Tasmania Australia
Posted: 6th Jan 2016 09:18
Hi Pirate Myke thanks for the info, much appreciated

OldFlak....
Intel(R) Core(TM) i3-4160 @ 3,60GHz. 8GB Ram. NVidia GeForce GTX 750. Acer 24" Monitors x 2 @ 1920 x 1080. Windows 10 Pro 64-bit.
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