Product Chat / NPC's cannot move/run on higher buildings

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ozziedave
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Location: Australia
Posted: 4th Jan 2016 18:03 Edited at: 4th Jan 2016 18:05
As an example the DESERT FORT, place a npc at the upper reaches of the fort, the npc can fire at you, but cannot run at you, or after you.

This problem was brought up a year ago, but appears to be still a problem.

Would also like the Christmas addition problem of shoes disappearing into the terrain fixed please, this never happened in the previous version of GG.

Still the best programme of it's type on the Internet
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synchromesh
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Posted: 4th Jan 2016 18:09 Edited at: 21st Jan 2016 11:26
Bots on all levels and Save/Load are the next things after the DX11 Update coming soon as per the voting board was when the C++ Version was completed...

https://www.game-guru.com/feature-vote/results

Although the top says build editor now these are the latest results so get your votes in
The only person ever to get all his work done by "Friday" was Robinson Crusoe..
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Belidos
3D Media Maker
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Posted: 4th Jan 2016 18:12
Quote: "Bots on all levels and Save/Load are the next things after the DX11 Update coming soon as per the voting board was when the C++ Version was completed...

https://www.game-guru.com/feature-vote/results

Although the top says build editor now these are the latest results so get your votes in "


If i remember right Lee sad something about the fixes for multiple level placement of characters were heavily tied in with the DX11 update, so they were being done at the same time or something.
synchromesh
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Posted: 4th Jan 2016 18:14
Quote: "If i remember right Lee sad something about the fixes for multiple level placement of characters were heavily tied in with the DX11 update, so they were being done at the same time or something."


You could be right .... Multiple features at the same time could be unavoidable ...which is great really
The only person ever to get all his work done by "Friday" was Robinson Crusoe..
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Teabone
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Posted: 21st Jan 2016 04:20 Edited at: 21st Jan 2016 04:23
Depressing to see the order of things in the voted features currently. Looks like I won't be able to make my game till the year 2017 or 2018. Not like I haven't been running with the same game concept since FPSCx9 in 2006...

Well guess the community has spoken lol Easy Building Editor #1.
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Belidos
3D Media Maker
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Posted: 21st Jan 2016 08:21
Quote: "Depressing to see the order of things in the voted features currently. Looks like I won't be able to make my game till the year 2017 or 2018. Not like I haven't been running with the same game concept since FPSCx9 in 2006...

Well guess the community has spoken lol Easy Building Editor #1."


As you said, the community has spoken, unfortunately this is how it is with a voting system for features and fixes, someone's always going to lose out. Personally I don't think the easy building system is really needed, there are so many buildings available on the store, and there's even multiple building construction kits that you can snap together however you want.

Oh well, hopefully it won't be long before more useful things are voted in.
HarryWever
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Posted: 21st Jan 2016 09:02
Quote: "Well guess the community has spoken lol Easy Building Editor #1."

yep lol....pretty important.

if i check the voting list the counter is Always 843 voters. i try refresh each time, but Always 843.
I can't imaging that only 843 people have voted..


harry



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LeeBamber
TGC Lead Developer
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Location: England
Posted: 25th Jan 2016 13:39
if it's any consolation, I will not be making these tasks into 6-month projects My plan is to implement complete V1 versions of the described feature, which we can then gauge reactions and possibly additional features. This is good news for the majority of the voting board as we should be able to get through LOTS of them in 2016.
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