I can't duplicate this problem. In my testing the player cannot move or be harmed, and the AI does not move while a video is playing.
What I have found is that if I enter a StoryZone while AI is firing, the gun sounds continue to play for the duration of the video.
Both of these behave the same for me:
function storyinzone_main(e)
if GetPlayerInZone(e) == 1 then
FreezeAI()
FreezePlayer()
PlayVideo(e,1)
UnFreezePlayer()
UnFreezeAI()
Destroy(e)
end
end
https://www.youtube.com/watch?v=xOL83f_0QMg
function storyinzone_main(e)
if g_Entity[e]['plrinzone']==1 then
PlaySound(e,0)
PlayVideo(e,1)
Destroy(e)
ActivateIfUsed(e)
end
end
https://www.youtube.com/watch?v=qvRBOiQKYBwWindows 10 Home 64-bit / Intel i5 2500k @ 4.4Ghz + Asetek 510LC / Intel DP67DE / Intel 530 Series 240GB SSD / 12GB Kingston KVR 1333 / XFX Radeon R9 285 / Corsair TX 650 / Antec 300