Quote: "@Jerry Tremble,
How did you get it working properly? I can get it to appear, but, because it's full screen, it's too close.
I really need it to be in windowed mode."
I don't use Trinus VR, I only piped in on this thread because I saw your post, and hadn't seen you around the forums for quite some time, lol. It's Landman that has used this! I have Oculus DK1 and just recently got my Oculus CV1. My DK1 works on my laptop with UE4 (4.8) and an older OR runtime, and the CV1 works on my desktop (MAME cabinet) with UE4 (also 4.8), even with my current card (specs in my sig). Games that support VR also work pretty well on this old card (GTX 1080 arrives Monday, and I have Tuesday off! Yippy!) What doesn't work well are the video productions that are created for VR. If you've followed Oculus at all, they recommend a GTX 970 or something around those numbers, or better. That really depends on what you are doing with it, so I think they are just covering bases there. My old card runs 2 monitors plus the rift with no lag in games that support it (okay, maybe a little!), but overall, at least in UE4 , it's pretty smooth!
MAME Cab PC: i7 4770@3.4Ghz (passmark 9945), 12GB RAM, Win 10/64, GeForce GTX645 (passmark 1898); Shiny new laptop: i7 4800MQ@2.7Ghz (passmark 8586), 16GB RAM, Win 10/64, GeForce GTX870M (passmark 3598); Old laptop: i5@2.3Ghz, 8GB RAM, Win 7/64, Intel 3000 graphics