Product Chat / Talking AI?

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Hasevergaming
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Posted: 24th Dec 2015 00:31
Hey... Again, the way you learn is through lots of questions right?

Is it possible to make an AI speak with an actual voice,
If I recorded my voice, is it possible to make the AI say it?
Thanks guys
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wermer
9
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Joined: 18th Sep 2015
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Posted: 24th Dec 2015 02:38
YES*

*You can create triggering events in you script, and use PlaySound. AFAIK there are no talking animations, so you would have to make your own or do without.
Windows 10 Home 64-bit / Intel i5 2500k @ 4.4Ghz + Asetek 510LC / Intel DP67DE / Intel 530 Series 240GB SSD / 12GB Kingston KVR 1333 / XFX Radeon R9 285 / Corsair TX 650 / Antec 300
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Hasevergaming
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Posted: 24th Dec 2015 03:13
ok thankyou, and when I do a test run of my game the screen goes green? any ideas why?
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synchromesh
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Posted: 24th Dec 2015 07:38
Quote: "ok thankyou, and when I do a test run of my game the screen goes green? any ideas why?"


Can you post a screenshot ?
Sounds strange .
The only person ever to get all his work done by "Friday" was Robinson Crusoe..
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Hasevergaming
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Posted: 24th Dec 2015 10:49
I am unable to post a screenshot right now sorry, ill do it later if it continues, how do I convert s .3DS file to a .X file?
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wermer
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Posted: 24th Dec 2015 19:50
For a static entity, import/export in Blender or Open3Mod.
fragMOTION is the only thing that's worked with animations for me.
I think there is some more free/cheap software mentioned in the "Third Party Tools" forum.
Windows 10 Home 64-bit / Intel i5 2500k @ 4.4Ghz + Asetek 510LC / Intel DP67DE / Intel 530 Series 240GB SSD / 12GB Kingston KVR 1333 / XFX Radeon R9 285 / Corsair TX 650 / Antec 300
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Teabone
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Posted: 29th Dec 2015 05:58 Edited at: 29th Dec 2015 05:59
How are you guys doing this? I'm limited to just two audio files per character.... please tell me i need a solution that doesn't require creating more entities to continue the conversation audio files. Are you using the sound0 and sound1 references or some other method?
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wermer
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Posted: 29th Dec 2015 07:08 Edited at: 29th Dec 2015 07:11
@ Teabone
Yes more entities....I love having tons of barrels around to hold all my scripts and sounds
In Twitch #22 at about 36:00 Lee mentions the concept of a "LoadSound" command. Then he says request/vote for it. Seems like what you want.

Might need to use PlayNon3DSound so it doesn't sound like your voice is coming from the barrel in the corner LMAO
Windows 10 Home 64-bit / Intel i5 2500k @ 4.4Ghz + Asetek 510LC / Intel DP67DE / Intel 530 Series 240GB SSD / 12GB Kingston KVR 1333 / XFX Radeon R9 285 / Corsair TX 650 / Antec 300
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LeeBamber
TGC Lead Developer
24
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Joined: 21st Jan 2000
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Posted: 4th Jan 2016 13:20
I think perhaps a LoadSound LUA command is perhaps the best way to go here, as it will mean unlimited sounds are possible per single script and avoid confusing the main UI with too many additional properties. Of course, the danger is that every entity that uses the script might need to hold unique instances of the sounds being dynamically loaded (thus a memory hog) so it might be smarter to have a 'global sound index' to promote common sound slots and careful management of the sounds being used per game level.
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