Scripts / Small Present [Adaptive Crosshair]

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Corno_1
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Posted: 21st Dec 2015 11:28 Edited at: 1st Feb 2019 20:50
Merry Christmas to you all,

Have fun with a small script I created for FPSC Classic and now ported to GG.
Restrictions:
Do not sell or say it is yours.

I hope I am first this time with my adaptive crosshair script. Everything from the video is included.(excluded the map, I am sure nobody wants it )

Thanks Lee for the cool new commands!!!
If you read this Lee, maybe some new Commands what could make it easier and this script usefull
-SpriteCenter(spritename) .. Center the sprite at the SpritePosition coordinates
-SpriteSize(spritename,x,y) which accepts pixel as number(that would help to scale sprites on different PCs)
-PlrMultAccuracy("Percentage how good the player shoot")
Thanks for your work

How to use it:
dynamic entity with always active and crosshair.lua as main. Thats it (use a invisible crosshair for the weapons, also included)



Thanks for all and have a nice day

Corno_1
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Johno 15
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Location: Cork, Ireland
Posted: 21st Dec 2015 11:37
Thanks Corno_1! Exactly what I need for my game
'Judge a man not by his answers. But by his questions.'
HarryWever
3D Media Maker
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Posted: 22nd Dec 2015 08:49
Thank you Corno_1

and a Merry Christmas to you..

Harry
Harry
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Isagabe
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Posted: 22nd Dec 2015 09:48
Thank you and Merry Xmas.
Belidos
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Playing: The Game
Posted: 22nd Dec 2015 10:09
Thanks for the script, it's very much appreciated.

Just one question though.

What does it do? I may be just missing the point, but I can't see it doing anything in the video, what's it supposed to do?
Corno_1
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Posted: 22nd Dec 2015 14:32 Edited at: 22nd Dec 2015 14:38
Quote: "What does it do?"

Maybe you look at the crosshair again when I move or shoot. It is small but you can easily adjust this to your needs

Maybe you know some shooters where the crosshair also gets bigger if you shoot or get smaller if you crouch? This is standard in FPS(exept some old ones) and this script simulate this.
My dream is to develope games, which makes fun when I create it and fun when other people play it.
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Belidos
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Posted: 22nd Dec 2015 14:50
Quote: "Maybe you know some shooters where the crosshair also gets bigger if you shoot or get smaller if you crouch? This is standard in FPS(exept some old ones) and this script simulate this. "


Ah I see, sorry for asking, I just didn't know what an adaptive crosshair was, i'm not a big FPS'er so when I play those games I concentrate more on the enemy (running away from the enemy to be more precise) than the crosshair so had not noticed
Corno_1
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Posted: 1st Feb 2019 16:25
Hi,

I updated the scripts to work again and reuploaded it again (same password)

Have fun
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sbegley001
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Location: Southern Oregon, USA
Posted: 3rd Feb 2019 21:56
Thanks for the re-upload Corno_1 :-]
sbegley001
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Location: Southern Oregon, USA
Posted: 13th Feb 2019 03:43 Edited at: 13th Feb 2019 03:59
Hey anyone who is making use of Corno's excellent script - here are some more modern crosshairs for your images/crosshair

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PCS
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Posted: 14th Feb 2019 08:55
Thanks Corno_1
Windows 7 Professional 64-bit
Intel(R) Pentium(R) CPU G3260 @ 3.30GHz (2 CPUs), ~3.3GHz RAM 16GB NVIDIA GeForce GT 730
DirectX Version: DirectX 11

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