Product Chat / Checkpoints and Win Zones for collecting/killing?

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Dagger_Valley
8
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Joined: 1st Dec 2015
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Posted: 19th Dec 2015 21:59
Hi,

I tried looking up the answer but was unable to find it, so please direct me with a link if this has been answered.

For my game, I want there to be checkpoints for acquiring an item, as well as killing a specific character. Once both of these two objectives have been achieved, my character will have to return to where he began the game in order to escape. I want there to be more enemies to spawn after the objectives have been completed, too.

Right now, I only know how to reach a check point, win the level and spawn more enemies by simply walking into the zone. But I want to know how to do these three things by performing actions and not just by walking into the zones.

Does anyone know how to do this?

Thanks!
Dagger_Valley
8
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Joined: 1st Dec 2015
Location:
Posted: 21st Dec 2015 21:17 Edited at: 21st Dec 2015 21:18
Hi,

Does anybody know how to do these?

I managed to figure out how to spawn an item after collecting another item, but my game relies on killing a specific character in order to complete the mission. If anyone knows how to create an automatic checkpoint/win zone for killing a character (or knows a link to a way to do it) I would really appreciate it!

My game cannot rely on only walking into win zones.

Thanks!
3com
10
Years of Service
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Joined: 18th May 2014
Location: Catalonia
Posted: 21st Dec 2015 21:31
Script sub-forum would be better for search about your quest.

https://forum.game-guru.com/thread/211880

Maybe not the solution you are looking for, but it's a good start point.

3com
Laptop: Lenovo - Intel(R) Celeron(R) CPU 1005M @ 1.90GHz

OS: Windows 10 (64) - Ram: 4 gb - Hd: 283 gb - Video card: Intel(R) HD Graphics

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Dagger_Valley
8
Years of Service
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Joined: 1st Dec 2015
Location:
Posted: 22nd Dec 2015 01:40
Thanks! I'll check it out.

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