I am cool with voting as I mentioned on the similar discussion I started on the Steam page. (and voting that came AFTER I bought GG) But in saying that some things should not be voted on I feel and should just be part of any modern game making software by default.
Also "WE"? Who is we? We is not me. Better performance for example, GG ran fine for me so that wasn't on my list.
I understand eventually you need to retire your 2006 toaster and 2015 software and games require the appropriate hardware. A discussion I've had with many a person in regards to games like ARK and Withcer 3 withgamers bitching their ancient 14 inch Intel HD laptops (laptops for gaming, let alone game development!!! LOL) will not run modern graphically intense games. PC gaming you upgrade, your machine evolves and those who do not realise this are in the wrong hobby and I think devs also need to realise this.
What is the cut off point for hardware? Should GG, Unreal and Unity, idTech etc run on my 2002 HP Pavillion with Sli Voodoo2?
At what point should devs stop pandering to the lowest common denominator at the cost of those who take their software and hardware seriously?
Some things I feel, and it is just my opinion, need a standard, a bar set. Somethings just should be a given in game development, especially a program that has been in development as long as this one.
If GG is running at 5fps which going by videos and forum posts it does for many, should that not be a warning all the optimization in the world is not going to fix anything for those people?
(Plus from experience optimisation usually comes at the end of development after the feature set and bug squashing not before.)
Anyways food for thought and I like you am getting off track........point here is all other features aside, my current and main concern is multiplayer. That is the topic, let's discuss that and save other features discussion for another day and another thread.
I purchased GG based on the features listed on the store page, many of those features being Multiplayer and being able to share and sell MP games on Steam and as I stated on that Steam discussion many of those features listed are listed as if they are already included in GameGuru and functioning and many of them are not. There is no mention of a "these items are not included and are planned at some date TBA."
So people buy GG expecting to be able to make an MP game, not only that but to be able to sell it, that people will be able to play it, that it has Steam Workshop support. The majority of GG and it's media being FPS heavy reinforces this notion that you could make a Counterstrike or CoD from the moment you buy it.
In my case, it led me to believe I'd be able to compile my game and give out copies to people to test with me.
How can I sell my MP based game when it doesn't have MP?
Any way I've gone into more detail on the Steam discussion so I won't bother repeating it all here.
MP is in Gameguru, but in an impractical way. Would it really be that hard to implement a basic P2P so we can playtest as we make our games instead of twiddling our thumbs wondering when it will be developed and available?
Seen people doing as such in much much older versions of FPSC with no sign of "requires FPSC to do" I may be wrong I do not own FPSC and only have 2008-2010ish videos to go from.
Would you accept me saying "it's okay all those other things like the wheels, engine, ignition, fuel tank and such required for it to be the advertised ferrari will come much much later....... depending on what others buying the product want......you know just forget the product brochure altogether and advertising altogether......who knows, you might be able to race in 10 years from now...... K? thanks"
For all you know the others want a pink Citroen and that is what you will get with that thinking, it's not what you want or need yourself or indeed even what you bought, but hey, tough luck.
Sooooo okay, tomorrow I have my MP Deathmatch game made and ready to go. Just a basic Last Man Standing game so GG for now is perfect for it, care to tell me how I am going to market, sell and advise people on how to get a match going?
Can you see what I am getting at here?
I think TGC really needs to go back to the Steam store and change everything to be honest. There is no mention that most of the features listed do not even yet exist. It's false advertising and that's not an opinion it's a fact. If I sold you a Red Ferrari and everything related, said it would have everything required to race professionally at high speeds and what I delivered was a blue mini shell barely capable of driving on a public street would you be okay with that?
The store needs everything to state EXACTLY what features are in it and what is coming soon, that what MP functions there are requires ownership of GG. It needs to be much clearer that this software is very very far from complete and very very much a work in progress like an Early Access title still in development. As it is, GG is nothing like advertised and I am sure TGC and it's staff know it.
Honestly if I knew the state the product was in via the store page being honest ,I'd probably still of bought it, but I would of at least fully known what I was purchasing and what to expect.
It does seem to be a common theme among TGC software. Advertised features not existing and full retail software being still in development.
Maybe TGC needs to pool all it's resources into one product and get it completed instead of spreading itself thin over numerous programs and having them all half finished? Just a thought.
But yeah, Steam information needs to be updated to reflect the real situation of purchasing GG.
Same For AppGameKit, AGFPro no doubt.