Free Models and Media / [LOCKED] Belidos' Free Models

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Isagabe
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Posted: 30th May 2016 12:49
These are great. Thanks.
Palehorse
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Posted: 31st May 2016 09:22
Thank you.
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PartTimeCoder
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Posted: 31st May 2016 16:34
Awesome, thank you
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Belidos
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Posted: 31st May 2016 20:14
You're welcome, it's something I've been meaning to do for ages, just never got around to it.

It has issues with light mapping, the shadows are square, so used close up it's a bit obvious. But, that sort of thing you usually use as a background for other objects, or at a long distance, so it doesn't really matter.

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nuncio
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Posted: 31st May 2016 23:09
THIS is great! thank you!
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str8savagem8
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Posted: 1st Jun 2016 03:58
Excellent work! Thank you.
3com
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Posted: 1st Jun 2016 13:18
Excellent idea.
A game can be like theater; you mount the stage and represents a stage play.
Thanks 4 sharing.

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Belidos
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Posted: 1st Jun 2016 14:05
I'm thinking of doing one that is curved in a kind of a U shape, so if you position it right you can't see a side view of it, if you know what I mean.

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Pink Panther
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Posted: 1st Jun 2016 17:58
Thank you!
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J_C
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Posted: 1st Jun 2016 19:35
Thanks Belidos these trees are great.. going to be very useful..
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milanko89
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Posted: 2nd Jun 2016 21:36
These are great. Thank you for all the hard work.
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Bolt Action Gaming
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Posted: 3rd Jun 2016 17:08
I've wanted a treeline for a while - tyvm!
Belidos
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Posted: 4th Jun 2016 14:54
Thanks guys, they weren't exactly hard to make, just a screen shot (edited to remove the background and made transparent) added to a plane, I would have done it ages ago, but it was something so easy to do I got stuck in the "i can do it any time I need it" groove and only just got around to it

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reyandekcire
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Posted: 4th Jun 2016 18:02
Great. Nice and usefull. Thanks for sharing
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maimas
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Posted: 3rd Jul 2016 08:21
Wow Belidos some AWESOME stuff here...THANKS!!
The difference between genius and stupidity, is that genius has it's limits -Albert Einstein
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Wolf
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Posted: 12th Dec 2016 22:16
Unlocked upon Authors request!
Belidos
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Posted: 20th Jan 2017 20:54 Edited at: 20th Jan 2017 20:57
OK, I have a new freeby for everyone, this consists of :

1. An alternative first aid box (green with white cross) model, and a script that allows you to pick up a kit without using it, and store it for later.
2. A placeholder model, and a script to display an icon with the number of kits you are carrying, which allows you to use the kits later by pressing the V button (it also won't allow you to use the kit if you are at full health, and limits you to carrying 10 kits).



To use them, simply:
1. Drag the entitybank and scriptbank folder from the zip into your gameguru/files folder.
2. Place the First Aid Kit HUD model anywhere on your level, and make it always active.
3. Place the First Aid Kit Model wherever you want it.

Easy as that!

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Earthling45
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Posted: 21st Jan 2017 01:11
Thanks Belidos
Tarkus1971
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Posted: 21st Jan 2017 09:52
cool thanks
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Belidos
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Posted: 21st Jan 2017 13:58 Edited at: 21st Jan 2017 13:58
I've added a red and white version to the pack...


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MK83
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Posted: 21st Jan 2017 15:49
very nice, thank you.
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Sulman
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Posted: 22nd Jan 2017 14:17
Remarkable...
How is it Mario can smash through bricks... But he dies when he touches a turtle?
synchromesh
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Posted: 26th Jan 2017 14:02
Thanks Belidos ... Very Handy
The only person ever to get all his work done by "Friday" was Robinson Crusoe..
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vrg
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Posted: 28th Jan 2017 14:54
Many thanks Belidos
Belidos
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Posted: 12th Feb 2017 22:27 Edited at: 12th Feb 2017 22:28
Here is a set of roof pieces that work with grid snapping, they should work great with new EBE structures.


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Belidos
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Posted: 13th Feb 2017 14:22
Just a quick note: The above roof models may be appearing in everybody's fixtures/roofs folder at some stage in the future

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GraPhiX
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Posted: 13th Feb 2017 17:05
Hi Belidos

thank you for the flat roof just what I needed, I have been practising with Blender and wondered if you could help me create roof's for my building site I just want a 45 degree angle I think as flat piece not a cube or triangle, as you can see from my blender screen shot I'm poo lol
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Belidos
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Posted: 13th Feb 2017 17:42
So basically you want a single piece to put in place to cover your frame right?

Do you need both sides visible or just one side?

Do you need a texture? If so what kind of texture, roof tiles, bitumen, wood?

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GraPhiX
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Posted: 13th Feb 2017 17:51
The roof space will be used on some so both sides if possible please and yes roof tiles texture thank you
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Belidos
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Posted: 13th Feb 2017 17:59 Edited at: 13th Feb 2017 18:00
Something like this?



(textures only temporary, i have better at home, modelling while pretending to be on the toilet at the moment )

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GraPhiX
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Posted: 13th Feb 2017 18:00
that's perfect yes thank you
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GraPhiX
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Posted: 13th Feb 2017 18:02
Quote: "modelling while pretending to be on the toilet at the moment )"


ooo good idea just added a portaloo to my site LOL
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Belidos
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Posted: 13th Feb 2017 18:10
I'm not sure how it would work for snapping at the moment, it should be fine snapping as of itself. But i don't know how it will interact with your beams, i've tried to make the top surface outside the grid, so the bottom surface should lay on your angle, we'll have to see once i get it finished later tonight.

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GraPhiX
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Posted: 13th Feb 2017 19:50
thank you so much please do not rush have your tea and say hi to your family first

your a
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Belidos
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Posted: 13th Feb 2017 20:15 Edited at: 13th Feb 2017 20:18
How does this look to you?



It works snapping fine, but to get it to overlay your supports you may have to:

1. Put in in grid mode
2. position it over a part that doesn't have supports & press Enter, and place it there
3. then extract it to move it into position and place it over the support

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warlock12
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Posted: 13th Feb 2017 23:56
Uh! Belidos! Great Job!

Uh! Belidos! Que buen trabajo!
The game is a serious thing (El juego es una cosa seria)
warlock12
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Posted: 14th Feb 2017 02:37
Belidos... sorry for the question: its youre this post:
http://fps-creator-glo.ucoz.ru/stuff/unity_model_pack/fpsc_x9_x10_model_pack/ufo/5-1-0-7125
The game is a serious thing (El juego es una cosa seria)
Belidos
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Posted: 14th Feb 2017 06:26
Quote: "Belidos... sorry for the question: its youre this post:
http://fps-creator-glo.ucoz.ru/stuff/unity_model_pack/fpsc_x9_x10_model_pack/ufo/5-1-0-7125"


Thanks for pointing that out to me, no it's not my post, I have never seen that web site before, I certainly didn't give them permission to redistribute my work. I will be contacting them today to request they remove it, but if they don't remove it I will be contacting their service provider and reporting them.

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GraPhiX
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Posted: 14th Feb 2017 10:22 Edited at: 14th Feb 2017 12:20
That looks fantastic
Thank you Belidos will try it out as soon as I get home.

Wow they look awesome, going to scale them down as much as I can to see if the will work as top caps thank you so much
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GraPhiX
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Posted: 14th Feb 2017 15:04
Here are some more shots for you
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Belidos
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Posted: 14th Feb 2017 16:15 Edited at: 14th Feb 2017 16:17
Glad you like them, i think i've actually placed the tile texture the wrong way round though, but it doesn't look too bad. I'm quite please with how the inside texture came out though

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GraPhiX
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Posted: 14th Feb 2017 17:33
yes they are very good, any idea why this would happen when I prebake? realtime is all one colour
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Belidos
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Posted: 14th Feb 2017 17:39 Edited at: 14th Feb 2017 17:42
Not sure what i'm supposed to be looking at, which picture is which and what's wrong with it?

You mean the fences? No idea, best person to ask would be preben, pop it in his shader thread in the product section.

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GraPhiX
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Posted: 14th Feb 2017 17:41
first picture is prebake and the odd fence panel darkens in colour, the second picture is realtime .
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Belidos
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Posted: 14th Feb 2017 17:42
No idea, best person to ask would be preben, pop it in his shader thread in the product section

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GraPhiX
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Posted: 14th Feb 2017 17:46
ok will do
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Tarkus1971
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Posted: 15th Feb 2017 08:24
cool stuff belidos, thanks
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Belidos
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Posted: 19th Dec 2019 10:07
This is all my older stuff, i reopened it to edit one of the items for someone. Not sure why unlocking a post puts it back to the top of the forum section, but it seems to.

Could a mod please lock this thread again please so i don't get it confused with my newer thread.

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GraPhiX
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Posted: 19th Dec 2019 16:37
Locked OP's Request
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