The door1.lua has the CollisionOff(e) commented out that's why you cannot get through.
You can edit it in notepad.
look for this..
if g_Entity[e]['activated'] == 2 then
-- door collision off after 1 second
if GetTimer(e)>1000 then
-- CollisionOff(e)
end
and change it to this..
if g_Entity[e]['activated'] == 2 then
-- door collision off after 1 second
if GetTimer(e)>1000 then
CollisionOff(e)
end
That will fix it. or you could just use door.lua as it is working.
Desktop: Intel(R) Core(TM) i7-4790 CPU @ 3.60GHz (8 CPUs), ~3.6GHz, Windows 8.1 64-bit, 16 GB Ram, NVIDIA GeForce GTX 750 Ti, Display Memory: 4018 MB. Resolution 1360x768, Passmark 3528.
Laptop: Pavilion dv6 Notebook, Intel(R) Core(TM) i5-2410M CPU @ 2.30 GHz, Win 7 64 bit, 16 GB Ram, Radeon (TM) HD 6490M, 2336 MB Memory. Resolution 1366x768, Intel(R) HD Graphics 3000. (WEI 5.8)