I tried that. Ambient at zero and adjusting surface level to compensate but have tried all combinations of things before. In real time I end up with washed out detail in the light areas in a snow scene where the main ground texture by the very nature of the texture colours is very light to start with so I have to use ambience to adjust to best balance and thus have less strength in the shadows as a best option compromise.....that way I can have full detail across both light and dark areas but perhaps not the exact strengths one might want by way of a compromise....
In Pre Bake I am stuck currently in using prebake which may improve the situation in this particular level (snowy) as for some reason - baking the level results in some of my major entities rotating by 90 degrees as a result of baking and can find no reason for it. I know baking did this and all kinds of other glitches like moving entities around and displacing them some time back but thought that was sorted. Perhaps it is but not in some entities instance in this particular case for me....
Tried all kinds of things to fix the entities rotating but no luck. Since the latest versions I tried importing the entity model into GG but the model importer seems to crash and hang GG for me.....
Just tried importing a different .x file model into GG (new blank level) and get a different crash again.....
See attached.
No worries, no big deal, just reporting what happens.
System : Advent Windows 7 Home Premium 64bit. Intel(R). i5-2310 CPU @ 2.90GHz. 8.00 GB RAM DDR3. Storage : 1389 GB : 1088 GB Free (1389 GB Total). Graphics : NVIDIA GeForce GT 530. Total Available Graphics Memory : 4095 MB. Dedicated : 1024 MB. Shared : 3071 MB. Direct X10