Showcase / Planet1299 M-sytem

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vrg
10
Years of Service
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Joined: 27th Aug 2014
Location: Netherlands
Posted: 11th Dec 2015 19:57 Edited at: 11th Dec 2015 20:06
New one levelgame , I created first as a betatest. Game info included, it is possible you can get a runtime error while playing, info about this to TGC.
There are a lot of enemies in this game, I hope it is no too tough.

DOWNLOAD:
https://www.dropbox.com/s/lbogpno298ek75z/Planet1299MSystem.rar?dl=0

Thanks to the TGC team and forum members for help and support

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8
Years of Service
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Joined: 25th Nov 2015
Location:
Posted: 3rd Feb 2016 21:38 Edited at: 3rd Feb 2016 21:41
Played your game. I assume this will be updated in the future? If you ever upload an updated version I would love to play it!

Pros
Good use of entities
Simple story easy to follow story
Character creator enemies look great/good use of character creator

Cons
Some entity placement looks too uniform/need to be spread out and randomised more
Map design is a little confusing, resorted to climbing to get to places
Maybe include a radar with objective markers
Lacks any sound or music other than the player and weapon sounds
Enemies were too overpowered/use of sniper rifle helped, but could find little ammo (add more sniper ammo)
Add more variety of weapons (1 or 2 more would be sufficient)
For some reason the game would not finish once I reached the ship
I also noticed a few entity/texture clipping were objects were not placed together correctly

If you ever update this with my suggestions I would love to play it (maybe add more levels too)!
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vrg
10
Years of Service
User Offline
Joined: 27th Aug 2014
Location: Netherlands
Posted: 5th Feb 2016 11:49
Thanks for your reaction, it is funny, I created this game only for testing GG as Betatester , I decided to create a finished gamelevel later , tips are always welcome I think with randomizing the entities you mean the buildings on the planet.
display mode error
8
Years of Service
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Joined: 25th Nov 2015
Location:
Posted: 8th Feb 2016 17:58
No not the buildings, placement was fine for buildings. I meant 'prop' entities like the Cosmic Prophet props you used. Maybe space them out a bit more, like the dropships at the end for example, I thought they were spaced a bit too close together, which was a bit unrealistic. But these are just minor criticisms. Sorry if It's sounds like I'm nit-picking. Just trying to give you my constructive opinions without trying to sound like an ass

Keep up the good work!
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