As rolfy said, that's an fpe issue but Yes AI doesn't work well in enclosed areas anyway... but there's not much we can do about it, how would you check for obstacles or such without any sort of commands for raycasting or object size or anything?
Short of adding objects as path markers everywhere and telling them to go to the nearest 1 til they get to the player anyway but that would require hundreds or thousands of objects :p
AI is next after the DX 11 update, couple more months to go.
life\'s one big game
windows vista ultimate
i5 @3.3ghz, 4gb ram, AMD R9 200 series , directx 11