I checked out the YouTube video (https://www.youtube.com/watch?v=uDcl5cyXMB0) and I could not see two shadows cast from different light sources. Can you tell me the timecode in the video where it shows two shadows. Also, if anyone else can post a YouTube link showing multiple shadows that runs on GameGuru minimum specification machines then for me, seeing is believing and I will accept the possibility that it's possible.
It's probably not the best use of my time to play "Just Cause 2, Medal of Honor 2010, Call of Duty 2, Call of Duty 4 Modern Warfare, Call of Duty World at War, Call of Duty Modern Warfare 2, Call of Duty MW3, Call of Duty Black Ops 2, Besiege, Turbo Dismount, Far Cry 2, Serious Sam HD, Serious Sam 3 BFE, Slender The Arrival, Gothic 3" but if someone can show me a video of any of these casting multiple shadows, I can then dig out (or buy) the game and I can take a closer look on my system (and my laptop too).
As Ertlov states, there are MANY situations where a pre-baked shadow gives the impression of multiple shadow sources, but there is usually only one dynamic source when casting a real-time shadow on low-end systems. In the YouTube video referenced at the top, you'll noticed how the developers had to reduce the shadows to large blocks to get the pass done quickly. There is no way they would add a second shadow pass on LOW settings (I suspect).
Now if we are talking about multiple shadows for HIGH settings in your game, then we can have a conversation about how we might go about this and what limitations we can agree on. As a starting point, a nice YouTube video of multiple shadows in an FPS style setting would be some good eye candy to talk over. Thanks for the continued feedback, I think this is a good and critical subject!
PC SPECS: Windows 7 Ultimate 64-bit, Intel Core i7 920 (PASSMARK:5008), NVIDIA Geforce 9600 GT GPU (PASSMARK:752) , 6GB RAM