Hello rolfy,
thank You for Your help.
Just went through the *.fpe, but could not find such a line.
Where do I have to place it?
Might You please help me with this search?
Here is the code of my *.fpe:
;Saved by FPSCR Object Importer v1.000
;header
desc = GridBox29_Grid
;visualinfo
textured = grate3_D.tga
effect = effectbank\reloaded\entity_basic.fx
castshadow = 0
transparency = 0
;orientation
model = GridBox29_Grid.dbo
offx = 0
offy = 0
offz = 0
rotx = 0
roty = 0
rotz = 0
scale = 100
collisionmode = 0
defaultstatic = 0
materialindex = 0
;physics shapes
physicscount = 1
physics0 = "0,37.9999961853,37.9999961853,37.9999961853,0,0,0,0,0,0"
;identity details
ischaracter = 0
hasweapon =
isobjective = 1
cantakeweapon = 0
;statistics
strength = 25
explodable = 0
debrisshape = 0
;ai
aiinit = appear.lua
aimain = default.lua
aidestroy = disappear.lua
;spawn
spawnmax = 0
spawndelay = 0
spawnqty = 0
;anim
animmax = 0
anim0 = 0,0
playanimineditor = 0