Product Chat / Water - setting height

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Scurvy Lobster
18
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Joined: 3rd Mar 2006
Location: Denmark
Posted: 20th Nov 2015 17:50
Hi! I am using GG v1.1 and I can't find any slider or ini file for setting the water level.

I can get water by lowering my terrain but this is not practical in the case of the game I am trying to make.

How can I raise the water level?
Pirate Myke
Forum Support
14
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Joined: 31st May 2010
Location: El Dorado, California
Posted: 20th Nov 2015 17:56
This feature to change the water height is not implemented yet. It is on the voting feature and you can see where it is on the results today.
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Scurvy Lobster
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Location: Denmark
Posted: 20th Nov 2015 18:20
Ok, I wasn't aware of that - have to rethink my game design then
Jerry Tremble
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Location: Sonoran Desert
Posted: 21st Nov 2015 00:27
I don't know exactly what you're going for, but you could lower the terrain!
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MooKai
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Location: World
Posted: 21st Nov 2015 16:06
Water at different heights, this is something we need
Think about small lakes in the mountain area
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Jerry Tremble
GameGuru TGC Backer
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Location: Sonoran Desert
Posted: 21st Nov 2015 16:13
Quote: "Water at different heights, this is something we need "


That would be nice! I believe it's coming, though, I would assume some time after the direct x update. I think it's one of those features that really won't take much time to implement vs. the complete rewrite of the engine.
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synchromesh
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Joined: 24th Jan 2014
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Posted: 21st Nov 2015 16:35
Yes I think as features get added water will suddenly pop to the top and other features that users think they want will suddenly drop and take a lower position...I think the voting system will cause a natural progression of what makes sense to implement next..
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PhilRogers
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Joined: 24th Nov 2015
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Posted: 24th Nov 2015 12:59
Hi, I'm really new to GG (less than a week), but I'm already loving it.

I have a question about water, also.

As an experiment, I started with a flat terrain and carved down into it to get a river. Worked just fine.

Then I started with a new random terrain because I liked the rolling hills that it gave me. I had to dig really deep to get to water, so my river is in a very deep, steep-sided canyon, which is not what I'm looking for in this instance.
Ideally, I would like to raise the water level (just as Scurvy Lobster originally posted). As that is not currently possible, I wondered whether it is possible to sink the level of the entire random terrain by a constant amount. Basically, I want to keep the terrain just as it is, but lower it to just above the water level.
Is this possible?

Using the sculpt tool to do the entire terrain will take forever, and I'll end up with flying trees which I'll have to re-plant back on the ground, and there's hundreds of them.

If anyone is interested, I create projected backdrops for scenery for a stage school's plays, and I am looking at using GG to do this.
Our play next summer is Into The Woods, and using GG to spray trees onto a terrain, I'm creating a forest from which I can take images or videos very quickly.
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Jerry Tremble
GameGuru TGC Backer
12
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Joined: 5th Nov 2012
Location: Sonoran Desert
Posted: 24th Nov 2015 13:20
Quote: "whether it is possible to sink the level of the entire random terrain by a constant amount. Basically, I want to keep the terrain just as it is, but lower it to just above the water level.
Is this possible?
"


Not at this time. BTW, the random terrain is currently hosed up. Welcome aboard!
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yrkoon
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Joined: 14th Jan 2004
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Posted: 24th Nov 2015 13:55
@PhilRogers, it IS possible right now for "empty terrains", i.e. maps WITHOUT entities, but it is only possible outside of GG - please see my thread "Making some Progress on Heightmap PostProcessing" in the "3rd Party Software" Forum, where proof is given.

I have information available now how to lower the positions of entities according to changes of terrain height,
but it has not been implemented yet, since I was caught up releasing a demo of another external tool for GG.
It should not be too hard to implement the height adaption for entities/instances, but it is unclear how precise
this can be effected. Stay tuned (in the "Making some Progress on Heightmap PostProcessing").

Since the map format release remained the same with the big jump to GG totally converted to be written in C++,
(good move, TGC!) I will continue development of the heightmap post processor, if more people show interest in such a tool.

(As you might guess, I'm not associated with TGC in any way other than also being a user of GG, so, I'm somewhat
dependant on their willingness to supply format change information at the very least. )

It is also clear that an external tool is only the second best way to achieve the goal, but if it works, it may keep users satisfied while TGC may use their precious time for even more important activities on the GG product, and later come up with an integrated solution (ist already envisaged to import external heightmaps , as Lee announced.).

On the other hand, you usually don't change the terrain height of your maps every 10 minutes, so, calling an external tool
is still ok, I think, at least, as long as there is no native way in GG to do that.


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LeeBamber
TGC Lead Developer
24
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Joined: 21st Jan 2000
Location: England
Posted: 24th Nov 2015 17:25
I think some way to easily change the water table height both in the editor, and dynamically via LUA scripting is in order. This just made my short list, easy enough to do and the benefits are clear (and lots of requests for this one too)
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