I was just thinking, perhaps it's just me, but perhaps using Terrain should be a choice?
What if we only want an Interior level?
There's no need to render hundreds of thousands of un-seen polygons.
Just figured I'd state that.
Unless it gets Culled when inside an Interior area.
I just played one of the demos. The Haunted scary one or whatever. And it said over 800K in polygons were being
rendered. Perhaps it should just be a choice to use terrain or not, because that would be a great optimization to have.
8 Core AMD 5.0Ghz
8 Gigs Ram
Gfx Card - Radeon R9 290 4 Gigs.