Product Chat / Oculus Rift support in v1.01?

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Scurvy Lobster
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Joined: 3rd Mar 2006
Location: Denmark
Posted: 18th Nov 2015 15:04 Edited at: 18th Nov 2015 15:12
Hi! The latest update has finally brought me back to Game Guru.

I have an Oculus Rift DK2 available. Can I use it with the latest version of Game Guru?

edit: should have said v1.1 in the title
Scurvy Lobster
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Location: Denmark
Posted: 18th Nov 2015 15:15 Edited at: 18th Nov 2015 16:23
edit: double post
SpaceWurm
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Posted: 18th Nov 2015 19:53 Edited at: 27th Jul 2019 10:36
The only way I know of right now is to use VorpX with a game that has been compiled as a stand alone. Otherwise, native support for Oculus Rift will most likely be introduced in the future only.
snowdog
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Joined: 12th Sep 2005
Location: London
Posted: 18th Nov 2015 22:06
There was a while back a flag that could be set but that feature got disabled a while back. Would be good to reintroduce that now that the first framerate improvement update has been released, just about everyone will be getting the required 75+ fps on above average machines. And by the time that the CV1 is released next year we'll also have seen the DX11 update come and gone which will increase the framerates further.

All the dev team would need to do is add a separate camera for VR the same way that Unity and Unreal do.

Native Oculus/Vive support will be a good selling point imo for both the engine itself and games released by the likes of us.
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Thomas Covenant, Unbeliever
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smallg
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Posted: 18th Nov 2015 23:30
i really hope they do add back VR support once the commercial versions of the oculus and such come out (not the dev kits) because i think GG can be a great way to make games that are well suited for it... i dont think it needs to be rushed though, 3 or 4 months from now can hopefully see some more much needed features added before any such work.
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synchromesh
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Posted: 19th Nov 2015 00:09
Not the same thing I know ...
But GG looks quite cool just using my 3D monitor ..
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