I'm just beginning to poke around Blender and Sketchup (Both export to FBX). I'm planing to create a building creation kit which utilizes interchangeable squared units that could be fit together like lego to create different building shapes from a few base meshes. I've banged out my basic approach in Sketchup, but before I commit to detailed work, I need to understand how scaling works between modeling software and GG.
Yes, I know models can be resized in GG, but that seems sloppy to me, and comes at the risk of texture/material degradation.
Ideally, users should be able to just drag them into the scene, and they are the correct size.
Can someone explain the process for achieving this?
Thanks in advance!
-CRF