Quote: "I don't think we will ever see mainstream quality, I have yet to see an artist in GG make that kind of texturing, and if they could they wouldn't be using GG anymore, they would either be working in the industry or be using another engine that supports bigger projects, as high resolution texturing and models work better in other engines. I've been here since the start, but I cant say GG is for advanced game making, I spent 6-7 month's working on a project only to learn it couldn't be completed in GG.
The major problem I have seen is that the quality of everyone's work is so different that if I bought items from different store sellers, the quality is so different that is throws off in game.
Not trying to throw shade on GG but if there was an artist that could created REAL 4K high quality textures they would not be sold in the Store for a few bucks, they would be sold in hq texure and model websites for hundreds of dollars. There are prob a lot of grammar issues with this post. just woke up. Just my opinion."
Rolfy pretty much hit the nail on the head here, That said I think he forgot we also only working with a single shader on entities in most instances, while you could theoretically add your own shaders or even tweak shaders on per object basis. Getingt a scene done like that is entirely possible, just needs a good amount of work and a good designer with a plan.
Gameguru falls into a trap regarding content, as it has to keep in mind the max reuse and easy use of entities for the end users, make your own custom models suited only to a single level, then you get away with a lot more.
Content used in these games have been optimized and placed, so that models are modeled to what only needs to be visible, every thing else has either have their faces removed or blends into other things and terrian, meaning levels are tailor made, and developers can drastically increase detail from the same amount of polygons you would use in Gameguru and at that gameguru would have far less entities to boot, for that polygon count.
It is definitely about being a smart designer, gameguru users can do the same, no doubt with enough time you should get the right scene going.The second problem is that content in general every thing is neat and tidy, with very little flaws or reasonable amount of chaos/decay and damage, the real world is never like this, and is a general eye sore, it definitely isn't the engine's fault nor the artist fault if you fail to create this type of scene.
You will never be able to create a scene like that, with a negative attitude or will to learn new game design principles, it is hard work and blood sweat and tears and a can do attitude.You definitely need to have a closer look at how these people create this enviroment, understand their focal points, as well as what symmetrical and asymmetrical elements they have used.Good example imagine you have a corridor, the corridor would generally be symmetrical, your intention is to break the symmetrical aspect of it.
Adding objects in pairs on exactly the same spot on opposite sides of the corridor is symmetrical, human brain is quickly able to pick up symmetry it is hardwired to pick up on pairs of objects, and to the brain it is relative boring and uninteresting if patterns are easily found, take the pair of objects place them on opposite side of the corridor change one colour to red and the other blue, you are quickly and effectively hiding symmetry of the two objects.
One step further is to rotate and move the one side further down the corridor, breaking the symmetry even more, a Road is never flat, all windows on a building isn't always closed, when open not all of them are open at the same angles.Just a basic example I found that new Gameguru users fail to see or grasp the concept of symmetry, object scale is also another debate and issue altogether, it's the little things people don't always see, or trained to see, when combined, paints a picture of the fault lying else where.
It takes years and years of practice to avoid falling into that symmetrical trap, definitely not the artist fault or the engine's fault simply put to be harsh but polite, inexperience.
Best thing about gameguru and why we like it so much, is people don't give a damn if you have the abilities or not, if you having fun, then that is all that matters, but if you want to stand out above the rest, you will need to work hard, willing to learn new techniques, and willing to accept outside advice, then I am sure you can get a great looking level done, that will wow every one
Win7 pro, Intel 2500K @3.7ghz 660GTX 8gig ram 16tb HDD