The reason for the communication blackout is that we chose to put a LOT of energy into a full engine rewrite and moving DBP to C++ was no small potato, but the good news is that the performance update has been released, and so have the team to wander more freely around the many places of GameGuru. Steam forums and reviews are relatively quiet so pretty easy to post the occasional reply, but you guys are the hard core kernel of GameGuru users, and our answers need to be a little more verbose around here
Rolfy, email me directly at lee@thegamecreators.com and I will get your store and asset issues fixed up in the next two interim updates. I have secured a LOT of time before I jump directly into the 'next big update work' (all the way to Christmas in fact) so I am here to remove those shoe pebbles that have been blighting your comfort over the last weeks/months/years/previous lives.
NOTE: I have added the 'multiple HUD images' to my urgent list as it was a little embarrassing doing a twitch broadcast about a broken feature
With many HUD graphics, plus a few commands I will also add to allow mouse control with custom mouse pointer, you should be able to make your menu system without resorting to using 3D entities to assemble a makeshift real-world menu machine
PC SPECS: Windows 7 Ultimate 64-bit, Intel Core i7 920 (PASSMARK:5008), NVIDIA Geforce 9600 GT GPU (PASSMARK:752) , 6GB RAM